[HUDs] Weasel's Huds - One-Stop Hud Shop

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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

Postby Slax » Sun Jun 10, 2012 12:09 pm

wildweasel wrote:http://www.sendspace.com/file/x4ryao - A Doom-styled Doom 64 HUD recreation containing no new graphics. Replaces both Normal and Fullscreen HUDs, does not support widescreen or scaling, and I assume is accurate to the N64 version in that the HUD is not displayed over the map.
Image


Dead link. Oh no! Still got this goodness, weasel?
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Sun Jun 10, 2012 12:35 pm

http://files.drdteam.org/index.php/file ... doom64.zip - There ya go. A more permanent link.
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

Postby Slax » Sun Jun 10, 2012 1:24 pm

Schweet! Gratitude.
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Fri Jul 05, 2013 3:33 pm

Image
Image

Due to the demand for my Doom64-alike HUD, DRDTeam's unfortunate lack of living, and my loss of my old Doom stuff in a hard drive failure, I've recreated the Doom64 HUD to be somewhat more accurate to the real thing.

  • Status bar labels now appear above the numbers, not below, allowing the numbers to be positioned lower on screen.
  • Alignment(center) is now being used to make the numbers stay in place more nicely.
  • Ammo2 is now displayed in a smaller font, depending on if the weapon has an Ammo2 or not.
  • Fullscreen HUD now available; shortens the Health/Armor labels and shrinks the numbers (using DBIGFONT instead of HUDFONT_DOOM).
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wwhud-doom64-v2.pk3
(475 Bytes) Downloaded 786 times
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

Postby .ex.inferis. » Sat Jul 06, 2013 12:45 pm

That's a really nice HUD, thank you. :)
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

Postby Nevander » Sat Oct 29, 2016 3:55 pm

Is there a way to stop the Doom 64 HUD from being tiny sized for a split second before it scales to the right size? It's distracting seeing it flash up in tiny size before the full size HUD appears. You can see it happen when starting a new level or after dying and restarting the level.
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

Postby Gideon020 » Tue Dec 26, 2017 8:48 pm

Anyone know if there's a way to get the Alpha Hud working for a 16:9 screen ratio?
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Tue Dec 26, 2017 9:11 pm

Gideon020 wrote:Anyone know if there's a way to get the Alpha Hud working for a 16:9 screen ratio?

By redrawing it, sadly.
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

Postby NeonLights95 » Wed Jan 17, 2018 10:00 am

Hey, wildweasel, out of all of the Heads up displays, I like the Doom 64 inspired one the most. I give it a 10/10 for it's effort.
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