...I guess this means I should go finish my Alpha Accident DRLA playthrough before you release the update.

What version of GZDoom are you using?NathanVPer wrote:Hey, Yholl, some more info, it happens when the plasma ball of the BFG shoots a small group, it closes the game, but it still the music and that, that's all I can tell you about it because it doesn't shows an error screen to copy the error. OR that only happens to me, i don't know, i am not expert on errors
Spoiler:
I agree with "PlzNoStealth" because the possessed classes seem too different from the rest of the monster pack (Feels more like something from Lithium) although if they are encountered in a higher tier sort of manner spawns that it can work out.Viscra Maelstrom wrote:i don't think they're a "placeholder" as much as they're "another thing that exists and can spawn in", just like the not-mentioned-in-the-cast-roll at the end, the Spider Mastermind with a BFG. i believe both the Nightmare Revenant's explosion and Overmind's mind ray uses a custom damage type that ignores armor called Mindrape, which triggers this transformation.
stealth monsters being possessed classes feels like a cruel joke, though. i'd rather have the "PlzNoStealth" patch be integrated into the monster pack, and have stealth monsters being possessed classes being a separate addon.