Captain J wrote:Nooow i remember, some of the weapons in this mod are directly from Duum 2 Super! XD
Good ol' times. I remember modding that mod just for learning how to mod.
The shame of it is when he made the sequel and got rid of all the absurdism, replaced it all with regular guns. The model plane launcher is still one of the funniest things I've ever seen in a doom mod.
I can see some Quake influence. (in a good way.) And it demonstrates the one reason to use a status bar over a compact HUD these days: When it looks awesome.
I recently learned that Graf actually implemented direct lump data access, so using ZScript properly here (that is, for implementing features formerly thought to require being implemented in the engine).
Still under development, player movement not yet implemented (player can already walk on it, but sliding along polygons is heavily broken; this is however a problem not with the approach, but with my knowledge of physics and physics simulation, asked for help with maths at Discord, still WIP )
White dots are debug output.
Note that disregarding the result of this particular work, it can already be used with MD3 tags to add animated effect anchors to models, for example, by the same mechanism as the white dots in the video