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Really simple mod to add HP bars on top or enemies and players.
Should work alongside any game and mod, let me know otherwise and I'll try to take care of it to the best of my still limited knowledge.
Used SpriteShadow - Duke3D-style Shadows as a base.
Requires GZDoom 3.1.0
Enjoy!
Known Issues
"Allow Stealth" setting might not update properly until next level on enemies with special rendering styles (like spectres)
Mods that change max HP dynamically may cause display issues
1.04
Fix: crashing issue with some sprites
1.03
Fix: positioning issues finally fixed (for real this time)
Add: setting to make bars FULLBRIGHT and ignore sector light
Add: setting to adjust vertical offset
Add: setting to enable/disable displaying bars on "stealth" enemies
1.02
Fix: vertical positioning should be more accurate
Fix: enemy renderstyle/alpha correctly applied now
Fix: elevators won't drop bars to the floor anymore
Add: settings menu under "Gameplay Options" (bar scale, style A and B)
1.01
Fix: scaling issue with high-resolution sprites
Fix: compatibility with Legendoom
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Last edited by coldcite on Fri Jun 23, 2017 6:50 pm, edited 9 times in total.
for most Health bars that i've seen in zdoom, this is really good.
- bug: when an enemy is in a spot that it goes down (or up), the health bar goes down in his feet.
Have to say I love this mod. Throw this and Xaser's Damnums on in Hexen, and it somehow feels like a whole new game. Feels like something that always should've been there.
A suggestion: Move the options to the main options menu instead of gameplay menu, first time I used the mod I missed it had options and only realized it after completely reading the first post (yes I know, I should have read first). DamNums does this, and makes it easier to notice the customization options. Great mod combo btw.
A report: Not sure if it's known or if it can be alleviated in any way; when I loaded the mod with HolyHell.wad (~6700 monsters) the fps dropped to <5. Probably can't be fixed, not a big deal. Tried on a 600 monster map and worked great with no impact on fps.
A suggestion: Move the options to the main options menu instead of gameplay menu, first time I used the mod I missed it had options and only realized it after completely reading the first post (yes I know, I should have read first). DamNums does this, and makes it easier to notice the customization options. Great mod combo btw.
A report: Not sure if it's known or if it can be alleviated in any way; when I loaded the mod with HolyHell.wad (~6700 monsters) the fps dropped to <5. Probably can't be fixed, not a big deal. Tried on a 600 monster map and worked great with no impact on fps.
I've made custom version for myself and for you too
Changes:
1) Monsters doesn't show bars if at full HP (to increase the performance)
2) Bars for dead monsters are removed when they are dead (to increase the performance)
HolyHell.wad = no lags at all
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Mere_Duke wrote:1) Monsters doesn't show bars if at full HP (to increase the performance)
Does this also take into account monsters who are above full (i.e. for LegenDoom)?
Oh, I didn't even know that "above full" is possible, can you help me find the exact place in LegenDoom where I can see "overhealthed" monster? It seems that as the monster is getting additional health, the HP bar will pop immediately, but I need to research this closer.