In OpenGL, when a model frame uses TNT1, it is invisible, but in software, it isn't.
I would assume the GL behaviour is the intended one, right?
Inconsistency using TNT1 for a model frame
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Re: Inconsistency using TNT1 for a model frame
TNT1 should exclude the frame from being processed long before it is even decided whether a model is present or not.