JohnnyTheWolf wrote:Awesome! Does the mod also replace the soundtrack?
And what do you plan to do with the enemies that do not have a D64 equivalent?
At this point in time, I've set it up so that it uses the PSX soundtrack. At this point in time, I'm unsure if I'll include it in the final release or if I'll replace it with the 64 soundtrack.
I've also been working on D64-style versions of those without an equivalent. The main hurdle is coming up with a design that matches the feel of Doom 64's demons, but the Revenant seems like he'd be the most easily translatable into the style, so I've been working on him first. I don't have anything to show for that yet, unfortunately, besides some quick sketches and thumbnails. I've also been working on a bald-ified D64 shotgunner, as the dark lighting matched with him only being a palette swap makes him very hard to distinguish. Currently the spriteset is mostly done aside from some needed palette adjustments and some pain frames.
As for the people hoping for a standalone release of the level modifier, it'll probably happen.