[WIP] Darkest Forces: A Star Wars Inspired Mod

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
sdk2k9
Posts: 80
Joined: Thu Mar 22, 2012 4:41 pm

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by sdk2k9 »

This logo is really cool hehe nice job Arvy!!!
Image[/quote]

That logo looks pretty awesome. :D
User avatar
Arvy
Posts: 29
Joined: Thu Jul 06, 2017 2:42 am

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Arvy »

Thank you all folks for the awesome feedback :)
NightFright wrote:From what I can see on these screenshots, I can already tell you one thing: I will want to play more than three levels of this - and I am sure I am not the only one! :P Maybe after release, you can open map slots for the community to help you increase the level count. As a huge Dark Forces fan who was also digging Paul Corfiatis' Doomed Space Wars from 2015, this is exactly my stuff. Keep doing whatever you are currently doing, this is looking excellent already!
I hope there'll be life for this mod after the release, but we'll see!
Oh, and I was pretty sloppy with my texture naming at the very beginning, I'll try to correct this mistake so the assets would be usable for any willing contributor, not just me.

Meanwhile, I've made a lot of tweaks to the first map. Maybe I'll be ready for a flyby video soon - can't say for sure now but stay tuned, guys!
Spoiler: GIF
GENTEK
Posts: 673
Joined: Mon Aug 05, 2013 5:10 pm

[WIP] Darkest Forces: A Star Wars Inspired Mod

Post by GENTEK »

All these animated textures will be for sure pretty impressive in game! :D
User avatar
gwHero
Posts: 360
Joined: Mon May 08, 2017 3:23 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: The Netherlands

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by gwHero »

Very impressive! This looks really good.
User avatar
Arvy
Posts: 29
Joined: Thu Jul 06, 2017 2:42 am

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Arvy »

Hello, folks

Slowly but surely I'm enriching the first map with details, making various layout corrections.

For example, there was this one section which felt rather straightforward - you went inside, flipped the switch and went back to the opened door the same way you came in.
Now there's a bit of a horseshoe thing going with the way to explore the environment properly, a piece of intesting hazard, a bit of elevation and a tiny battle area
Spoiler: Comparison
And here's an obligatory toxic river
Spoiler: GIF
Cheers!
User avatar
Vostyok
Posts: 1663
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Vostyok »

Damn, son!

Hope you brought hip-waders with you. 'Cos that shit looks naaaaaaasty!

Hope we get to see some more stormtrooper variations, while I'm here.
User avatar
Tormentor667
Posts: 13471
Joined: Wed Jul 16, 2003 3:52 am

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Tormentor667 »

Loving it!
User avatar
doomjedi
Posts: 399
Joined: Tue Oct 03, 2006 12:21 am
Location: Israel

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by doomjedi »

Looks interesting, as you can see from my nick - old StarWars fan.
Good luck...expand the scope though, only 3 levels? In huge StarWars universe?
User avatar
Arvy
Posts: 29
Joined: Thu Jul 06, 2017 2:42 am

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Arvy »

doomjedi wrote:Looks interesting, as you can see from my nick - old StarWars fan.
Good luck...expand the scope though, only 3 levels? In huge StarWars universe?
Since this is my first proper TC - I want to have a more manageable scope :)
User avatar
doomjedi
Posts: 399
Joined: Tue Oct 03, 2006 12:21 am
Location: Israel

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by doomjedi »

Can respect that. Good luck with it, I know how stressful first releases can be.
You might add more members to it to enlarge the scope...but you can always make sequels.
User avatar
Arvy
Posts: 29
Joined: Thu Jul 06, 2017 2:42 am

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Arvy »

Last edited by Rachael on Sun Nov 19, 2017 10:44 pm, edited 2 times in total.
Reason: shrank image
User avatar
R4L
Posts: 380
Joined: Fri Mar 03, 2017 9:53 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by R4L »

HAH! That's awesome xD
User avatar
Wiw
Posts: 763
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Wiw »

Good!
sdk2k9
Posts: 80
Joined: Thu Mar 22, 2012 4:41 pm

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by sdk2k9 »

Arvy wrote:
Already better then EA's Battlefront 2. :wink:
User avatar
Arvy
Posts: 29
Joined: Thu Jul 06, 2017 2:42 am

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Arvy »

Hi folks!

Long time no post, but don't worry - I'm still working on the map.
In fact even more thoroughly, since I've switched to UDMF (started as Hexen format), and it gives me great freedom in terms of texture work and terrain. I'm very pleased with the results and the ability to add even more details to the map.

I'm also figuring out the best pipeline for weapons and enemies. Guess I'm getting close, but we'll see.
In the meantime here are some screens.
Spoiler: Screenshots
Cheers!

Return to “TCs, Full Games, and Other Projects”