[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby vólentiæn » Tue Nov 07, 2017 11:42 pm

BigProjectAlone wrote:if this is not pointing to the sky, in my opinion you should make something like:

Image

EDIT: Better exemple, one i did long ago for Mortila Artificer class:
Image

And here is the idle state pointing to the sky:
Image

dude those sprites are amazing

also how dose this look?
Image
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Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Tue Nov 07, 2017 11:57 pm

That's better, it looks like a stabbing position now
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Re: [SPRITES] Spriting Carnival!!

Postby BigProjectAlone » Wed Nov 08, 2017 6:58 am

Yes really better NOW it looks ready for stabbing :) also thank you for the comments on my spear :D i really appreciate!!
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Re: [SPRITES] Spriting Carnival!!

Postby Clay » Wed Nov 08, 2017 8:05 am

Any criticisms before I move onto spriting?

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Lt.blam » Wed Nov 08, 2017 8:14 am

Looks fine to me.
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Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Wed Nov 08, 2017 9:08 am

SomeOtherDoomGuy wrote:Any criticisms before I move onto spriting?

Image


This is relevant to my interests.

Any other frames? Would like to see this
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Re: [SPRITES] Spriting Carnival!!

Postby Clay » Wed Nov 08, 2017 9:34 am

I will be working on the frames later tomorrow. If you want you can have the blender files if you are comfortable with animating and blender in general. Otherwise just wait till I finish and I will send you the results.
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Re: [SPRITES] Spriting Carnival!!

Postby Hornetzero » Wed Nov 08, 2017 10:39 am

I really like the suit of armor prop in Hexen so I broke it down into bits and tried putting it on top of existing player sprites like Cleric and Fighter. Unfortunately, the armor sprites are too big for them and I can't seem to get around the issue of directional lighting for the arm and leg segments of the armor. So here are broken bits for anyone interested.

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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Wed Nov 08, 2017 5:04 pm

quick edit 4 u:
the uac-79 "songhua" grenade launcher.
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Re: [SPRITES] Spriting Carnival!!

Postby VladTopol1706 » Wed Nov 08, 2017 5:08 pm

It looks great! and also reminds me the M79 but i think thats the point with the name
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Wed Nov 08, 2017 5:30 pm

VladTopol1706 wrote:It looks great! and also reminds me the M79 but i think thats the point with the name

i also named this gun after a chinese river.
bigger than a china lake.
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Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Wed Nov 08, 2017 6:19 pm

That spear up there looks pretty tasty ;)

I was working on something more techno-magick.

Image Image Image

Fluff below:
Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Postby chronoteeth » Wed Nov 08, 2017 8:20 pm

Vostyok wrote:That spear up there looks pretty tasty ;)

I was working on something more techno-magick.

Image Image Image

Fluff below:
Spoiler:


think you can do another angle? I like the look of this a lot
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Nov 08, 2017 9:32 pm

Yeah. Just like the melee attack or reloading animations! :D
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Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Thu Nov 09, 2017 3:25 am

Well, it was intended as an infinite melee weapon.
Do you mean angled like Quake 2 origin? The thrusting animation might be tricky.

I'll see what I can do.
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