Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

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Dr_Cosmobyte
Posts: 2768
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by Dr_Cosmobyte »

Just played some minutes. Excellent work man.

My few complaints are the low fire rates for some weapons, like the MG42 or the MP40, but i can dig it up for balance. The Kamikaze enemy, however is a kick in the balls. Way too fast. Thanks god it's a optional feature. Took me a while to linetarget him and kill all so i could play in peace.

Also, just noting, you should make the smoke bomb with additive effects, if that is possible (haven't opened the file).

And, finally, i haven't made the MP40 angled sprites. I edited them heavily for Kriegsland using the MP40 from Russian Overkill. I'm just not sure if PillowBlaster made them, so you should take my name outta the MP40 credits.

Altough you're right about the Kick credits (Sgt. Shivers and 3D Realms), i did the glue work, so you could transfer my name into there :p

Aside these, i really have no nitpicks. Good work there man :)
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by ZioMcCall »

Thanks man :D
And about the kamikaze,is just for troll this kind of people that in past told me that they hate kill dogs in games.
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SoundOfDarkness
Posts: 114
Joined: Tue Feb 28, 2017 5:53 pm
Location: at home

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by SoundOfDarkness »

Played 4 maps so far and I really like it. I especially love what you did to enhance the maps.
Spoiler:
Only downside of this is that the wolf hi-res textures are not fully working with your mod anymore since you added new ones. Haven't tried the kamikaze enemies. Could not find any bugs so far.
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MrRumbleRoses
Posts: 331
Joined: Thu Feb 25, 2016 2:01 pm

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by MrRumbleRoses »

i will say that. this makes things quite interesting for playing Wolfenstein 3D like this. the only 2 requests i have so far, is for an option to make enemies default vanilla. and the possibility to have recoiling disabled for some of the weapons. or at least have an option for it
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Redead-ITA
Posts: 439
Joined: Sun Dec 20, 2015 8:06 am
Location: At the Pizza Tower

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by Redead-ITA »

Ok im trying it a little and boy, you get me there when i activated animal person on.
you got me this good.
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by ZioMcCall »

MrRumbleRoses wrote:i will say that. this makes things quite interesting for playing Wolfenstein 3D like this. the only 2 requests i have so far, is for an option to make enemies default vanilla. and the possibility to have recoiling disabled for some of the weapons. or at least have an option for it
About vanilla enemies i was thinking.
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by ZioMcCall »

Redead-ITA wrote:Ok im trying it a little and boy, you get me there when i activated animal person on.
you got me this good.
Spoiler:
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MrRumbleRoses
Posts: 331
Joined: Thu Feb 25, 2016 2:01 pm

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by MrRumbleRoses »

ZioMcCall wrote:
MrRumbleRoses wrote:i will say that. this makes things quite interesting for playing Wolfenstein 3D like this. the only 2 requests i have so far, is for an option to make enemies default vanilla. and the possibility to have recoiling disabled for some of the weapons. or at least have an option for it
About vanilla enemies i was thinking.
well those are something i'd like to see for sure in the mod. also, is there by chance a nice little png version of the mod's logo or something you made? would be useful to have it for thumbnails for possible future let's plays
muhnwalker
Posts: 6
Joined: Sun Nov 05, 2017 2:17 pm

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by muhnwalker »

Thank you for creating this great project!!!
I grew up with the original game and replayed all the levels with v4.5 and it just was so much fun!
Today I played the whole new first Episode and unbelievable, its even so much more better!
Unthinkable how the final release will be ;-)
Please keep up the good work!
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by ZioMcCall »

MrRumbleRoses wrote:
ZioMcCall wrote:
MrRumbleRoses wrote:i will say that. this makes things quite interesting for playing Wolfenstein 3D like this. the only 2 requests i have so far, is for an option to make enemies default vanilla. and the possibility to have recoiling disabled for some of the weapons. or at least have an option for it
About vanilla enemies i was thinking.
well those are something i'd like to see for sure in the mod. also, is there by chance a nice little png version of the mod's logo or something you made? would be useful to have it for thumbnails for possible future let's plays
Unluck,i lost the old HD logo time ago.
Ozymandias81 will kill me for that...
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Jeimuzu73
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Location: Dropping today in Station Square.

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by Jeimuzu73 »

I just finished the demo episode of your newest version, and I have to say that you've come a very mile since this mod began. This is a definite step up from the previous version and everything meshes well together.

That said, I have a list of issues regarding the balance of the mod:
  • The kamikaze barrels are quite annoying, especially when they're well-hidden among the other barrels and I'm just blazing away through the whole room. Maybe make them more distinct so I can spot who's who and thus avoid them?
  • The riflemen throw smoke grenades a bit too often, which also makes them annoying. Maybe make them do it less frequently?
  • Hans Grosse's attacks are OP (I was playing on "Bring it on", so it's roughly 1x damage). Nerf his chaingun and grenade attacks so I can take cover more easily.
  • The ammo cap is a bit too low for the StG, maybe make it at least 150?
  • As mentioned in earlier posts, the MG-42 fires too slowly. It needs to fire almost twice that rate like the real-life weapon (see BD v21's MG-42 as a reference.)
  • The 3rd weapon slot is a bit overcrowded, shared by the MP-40 (plus the dual-wielded versions) and StG. Given the addition of other SMGs into that slot, it's gonna be a hassle switching between them in the heat of combat. I recommend shifting the auto-rifles to the rifles key (5) and binding a dual-wield button for the MPs/StGs (like in BD v21).
As for additional weapons, I'd suggest a suppressed Sten (shares ammo with MP-40), and either the Gewehr 43 (shares ammo with K98k) or the FG42 (shares ammo with MG-42). And maybe additional enemies that drop those.

Other than that, everything is perfect. I hope to enjoy the rest of this mod after you finish it!
sturmtruppen141
Posts: 14
Joined: Sat Jun 17, 2017 2:43 am

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by sturmtruppen141 »

Wow ! I was about to do an another pbs run because of the colossus hype and a new demo came out! Thank you very much! Sieg heil !
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Doomenator
Posts: 165
Joined: Tue Mar 31, 2015 10:16 pm

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by Doomenator »

ZioMcCall wrote:And about the kamikaze,is just for troll this kind of people that in past told me that they hate kill dogs in games.
Replace them with ordinary soldiers. However, those who hate kill the dogs, but can simple kill people, can be attributed to mentally sick people. :D
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by ZioMcCall »

Jeimuzu73 wrote:I just finished the demo episode of your newest version, and I have to say that you've come a very mile since this mod began. This is a definite step up from the previous version and everything meshes well together.

That said, I have a list of issues regarding the balance of the mod:
  • The kamikaze barrels are quite annoying, especially when they're well-hidden among the other barrels and I'm just blazing away through the whole room. Maybe make them more distinct so I can spot who's who and thus avoid them?
  • The riflemen throw smoke grenades a bit too often, which also makes them annoying. Maybe make them do it less frequently?
  • Hans Grosse's attacks are OP (I was playing on "Bring it on", so it's roughly 1x damage). Nerf his chaingun and grenade attacks so I can take cover more easily.
  • The ammo cap is a bit too low for the StG, maybe make it at least 150?
  • As mentioned in earlier posts, the MG-42 fires too slowly. It needs to fire almost twice that rate like the real-life weapon (see BD v21's MG-42 as a reference.)
  • The 3rd weapon slot is a bit overcrowded, shared by the MP-40 (plus the dual-wielded versions) and StG. Given the addition of other SMGs into that slot, it's gonna be a hassle switching between them in the heat of combat. I recommend shifting the auto-rifles to the rifles key (5) and binding a dual-wield button for the MPs/StGs (like in BD v21).
As for additional weapons, I'd suggest a suppressed Sten (shares ammo with MP-40), and either the Gewehr 43 (shares ammo with K98k) or the FG42 (shares ammo with MG-42). And maybe additional enemies that drop those.

Other than that, everything is perfect. I hope to enjoy the rest of this mod after you finish it!
Thse are nice suggestions,i'll take them in mind,thanks.
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SoundOfDarkness
Posts: 114
Joined: Tue Feb 28, 2017 5:53 pm
Location: at home

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by SoundOfDarkness »

I guess it could be fun to combine this with the Kriegsland weapons. :mrgreen:

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