Hi,
i would like to increase the amount of light of some of the doom items (especially Healthpotion, ArmorHelmet). I tried to change the values in the gldefs.txt in lights.pk3, but the changes dont seem to apply. Is this the wrong approach? What can I do?
Thanks in advance
[GZDoom] Dynamic Lights
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Re: [GZDoom] Dynamic Lights
Create a new PK3 file and inside that make a GLDEFS file. Find the lights for the items you want to change and change their values here, or alternatively create copies with new names and then also copy the object assignments but put on the new named versions you made. Load this file with or without lights.pk3 and they should work so long as your new file is loaded second.
Re: [GZDoom] Dynamic Lights
Thanks for your answer.
I tried both of your suggestions, but none of it works
It seems that my own "my_lights.pk3" is ignored. I got no dynamic lights at all, if I only load my_lights.pk3 even if it´s a complete copy of "lights.pk3".
I tried both of your suggestions, but none of it works
It seems that my own "my_lights.pk3" is ignored. I got no dynamic lights at all, if I only load my_lights.pk3 even if it´s a complete copy of "lights.pk3".
Re: [GZDoom] Dynamic Lights
Post your my_lights.pk3 so we can see, because it should work. Also check make sure dynamic lights are turned on in the options.
Re: [GZDoom] Dynamic Lights
Here´s the file, thanks for checking
- Attachments
-
- mein_lights.pk3
- (523 Bytes) Downloaded 195 times
Re: [GZDoom] Dynamic Lights
Try moving GLDEFS into the root and get rid of the filter folder.
Re: [GZDoom] Dynamic Lights
It works, thank you so much!Nevander wrote:Try moving GLDEFS into the root and get rid of the filter folder.