May I ask, did you use ACS or SBARINFO? I replicated the complete HUD from A Link to the Past via ACS but couldn't draw the selected inventroy item with it.cambertian wrote:Just added a Far Cry-style health system to Heretic, in preparation for a Zelda-ish HUD (the kind where you have HP symbols instead of a number.) I'll edit this post when I have said HUD working.
EDIT: It's getting there!
Don't know how to make armor work the same way just yet, though. Might have to replace them with CustomInventory items and alter DamageMobj to take it into account?
The WIP Thread
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Re: The WIP Thread
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Re: The WIP Thread
Neither - ZScript. (Unless I've teleported to the past?)Cherno wrote:May I ask, did you use ACS or SBARINFO? I replicated the complete HUD from A Link to the Past via ACS but couldn't draw the selected inventroy item with it.
Anyway, I still can't think of a good way to approach armor. Having it override health until you take enough hits seems OP, but it might be the best way given that I don't want any bars...
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Re: The WIP Thread
Thenks. Then I might have to port my HUD over to ZScript.
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Re: The WIP Thread
Way past cool!
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Re: The WIP Thread
Ooh, including Boomstick and Uzi 9 Millimetah.
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Re: The WIP Thread
To ease my mind and distract me when i don't want to fix my other projects, i started works on a new experimental mod. It basically uses stuff i always wanted to try out for other mods, some stuff i created in my head and resources i wanted to use, but couldn't before.
So far i have 5 weapons ready (of 7, there'll be some missing), a weapon durability system, medikits that are inventory items and health and armor bars, as you guys can see.
So far i have 5 weapons ready (of 7, there'll be some missing), a weapon durability system, medikits that are inventory items and health and armor bars, as you guys can see.
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Re: The WIP Thread
Will you go for a tactical style mod?GAA1992 wrote:To ease my mind and distract me when i don't want to fix my other projects, i started works on a new experimental mod. It basically uses stuff i always wanted to try out for other mods, some stuff i created in my head and resources i wanted to use, but couldn't before.
So far i have 5 weapons ready (of 7, there'll be some missing), a weapon durability system, medikits that are inventory items and health and armor bars, as you guys can see.
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Re: The WIP Thread
No, not really. I just want to do a run 'n' gun game with some differentials on it.
More footage of it:
I've made a easy system for weapon durabilities. The colors below each number start as a strong blue and go through colors. The closer to red it is, the closer to break the gun, the easier to jam, and less damage and accuracy. The "how" it gets worse and worse is a random chance on each shot.
The little skull on the slot 3 means that the shotgun is broken.
The plasma rifle is on slot 6, but i am very inclined to move it to slot 5, keep consistencies on the status bar, move grenades to another slot. There's no SSG, BFG, Chainsaw and Rocket Launcher on this game. All those things are going to be replaced by something else.
More footage of it:
I've made a easy system for weapon durabilities. The colors below each number start as a strong blue and go through colors. The closer to red it is, the closer to break the gun, the easier to jam, and less damage and accuracy. The "how" it gets worse and worse is a random chance on each shot.
The little skull on the slot 3 means that the shotgun is broken.
The plasma rifle is on slot 6, but i am very inclined to move it to slot 5, keep consistencies on the status bar, move grenades to another slot. There's no SSG, BFG, Chainsaw and Rocket Launcher on this game. All those things are going to be replaced by something else.
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Re: The WIP Thread
shotgun
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Re: The WIP Thread
pretty realistically nice.GAA1992 wrote:No, not really. I just want to do a run 'n' gun game with some differentials on it.
More footage of it:
I've made a easy system for weapon durabilities. The colors below each number start as a strong blue and go through colors. The closer to red it is, the closer to break the gun, the easier to jam, and less damage and accuracy. The "how" it gets worse and worse is a random chance on each shot.
The little skull on the slot 3 means that the shotgun is broken.
The plasma rifle is on slot 6, but i am very inclined to move it to slot 5, keep consistencies on the status bar, move grenades to another slot. There's no SSG, BFG, Chainsaw and Rocket Launcher on this game. All those things are going to be replaced by something else.
Is this going to be the spiritual successor to Lowtech?
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Re: The WIP Thread
NO LASER SIGHT bad conversion -65536/10leileilol wrote:shotgun
(Good job though, liking the hand-painted look vs super-dated attempts at photorealism.)
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Re: The WIP Thread
Metal Slug or Contra inspired?GAA1992 wrote:No, not really. I just want to do a run 'n' gun game with some differentials on it.
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Re: The WIP Thread
aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAABigProjectAlone wrote:A new project of mine, Demo will be released on 2017/10/30 at 23:59:59 O'Clock
It's a Survival Horror Standalone game, Every sprites & textures are made by myself.
Some sounds too, but many sounds are taken from Freesound.org.
Music by Kevin Mcloed.
There is absolutely, positively nothing you could possibly ever do or say to make me willingly walk through that tunnel. Not a single damned thing. At all. Ever.
(that means it's sufficiently creepy; keep up the good work)
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Re: The WIP Thread
Bleedin' eck! Would you look at the size of those puppies!leileilol wrote:shotgun
Some serious double barrelled buckshot justice in that pic.
....
And the girl is cute too.
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Re: The WIP Thread
I think of it as a different game. Sure Lowtech was intended to have inventory items, but this one is using leftovers of ideas from other games.YukesVonFaust wrote:Is this going to be the spiritual successor to Lowtech?
Actually, none... It's still Doom enough.skyrish10 wrote:Metal Slug or Contra inspired?
But guns deal more damage and your arsenal is small. Maybe it's a start.