[WIP] RetroShader =Computer Friendly!= Update 4

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NotSoHazy
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by NotSoHazy »

You are not gonna update this mod, dont you?

User was warned for bumping old threads - HR
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NightFright
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by NightFright »

Normally I wouldn't post it here, but since this thread has been (needlessly) bumped, I can just as well write it without being scolded (I hope):

Rachael's shader for QZD 2.0.1 actually now also works with GZDoom 3.2.0, I guess due to recent QZD code merged into GZD. I have tried it today and it works like a charm. Just load it with any iwad, no additional parameters or config entries needed. This should also put an end to any "Please work on this again" beggings. Thanks a lot for your work, Rachael (and torridgristle for the original shader, ofc)!
greenhand
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by greenhand »

Rachael wrote:An even newer update. This should work on QZDoom 2.0.1 (or latest devbuilds, as of this posting).
I can't get this to work, is there something I have to do? I've been loading the mod by dragging and dropping the pk3 file onto the executable. is there some way to do this right or am I doing it right? I just can't find any new menu options on the lense distortion effect.
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by wildweasel »

Try the one posted right above your reply - it shouldn't need any configuration at all. If it still doesn't work, please reply with what type of video card you have installed.
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Rachael
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by Rachael »

It should be noted that it does no longer modify the lens distortion effect.
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Pixel Eater
 
 
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by Pixel Eater »

Long story short, RetroShader with a menu added...
RetroShader.pk3
Wretch-Row.png
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Pixel Eater
 
 
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by Pixel Eater »

Should'a, could'a, would'a:
RetroShader2.pk3
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Pixel Eater
 
 
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by Pixel Eater »

RetroShader2.5.pk3
Sorry to keep posting these but I came up with a solution to allow larger negative curve values without sending the menus off-screen. Now you can set 'Screen Curve' to "Visor" and increase the sliders:
Curve.jpg
I like setting the X curve value to be ~62% of the Y curve :ugeek:
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Zeberpal
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by Zeberpal »

Whoever is continuing it, thanks for updates good person :wink:
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Pixel Eater
 
 
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by Pixel Eater »

No problems! I don't want to step on any toes, it's just that I never got to try it before it lost compatibility, same as the bouncy shader. Though I could have just hoarded it to meeself :twisted:
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NightFright
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by NightFright »

Thanks for making this! However, I prefer Rachael's older version from July 2017 since I like to have the ingame menu "clean".
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Pixel Eater
 
 
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by Pixel Eater »

Let me know if that works. It should even be more crispy than before :wink:

Edit: Added 1.1 for a little bugfix.
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Last edited by Pixel Eater on Mon Jun 18, 2018 8:13 am, edited 1 time in total.
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Zenon
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by Zenon »

The previous versions with the menus don't seem to work anymore
at least, not for me, meaning I have to settle without a menu
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Pixel Eater
 
 
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by Pixel Eater »

Zenon wrote:The previous versions with the menus don't seem to work anymore
at least, not for me, meaning I have to settle without a menu
This is the second report within a day of stuff I've worked on that's suddenly misbehaving. And I get no errors on my end either. Did the menuless version work for you Zenon?
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Zenon
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Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by Zenon »

Yes, it works wonderfully

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