[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Pick up the can!
Anyone?
Edit:
Hidden Hands, it is most likely that I will never finish the slig... But I won't forget that I have some unfinished business. Also if I have to choose, I would finish the robot first. (I don't make any promise.)
Anyone?
Edit:
Hidden Hands, it is most likely that I will never finish the slig... But I won't forget that I have some unfinished business. Also if I have to choose, I would finish the robot first. (I don't make any promise.)
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Re: [SPRITES] Spriting Carnival!!
Body is really good but his head looks a little MSPaint-y, like it needs more shading. The mask looks like a traditional gas mask instead of the combine mask.
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Re: [SPRITES] Spriting Carnival!!
I made some edits to the Wolfenstein Schutzstaffel death frames for a couple of projects I'm working on. Feel free to use (some credit would be nice).
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Re: [SPRITES] Spriting Carnival!!
Just passing through, Minding my own business and dropping off some more pickup sprites.
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Re: [SPRITES] Spriting Carnival!!
I wanted to make some Combine Cp sprites one day too.SmarineS wrote:Pick up the can!
Anyone?
Edit:
Hidden Hands, it is most likely that I will never finish the slig... But I won't forget that I have some unfinished business. Also if I have to choose, I would finish the robot first. (I don't make any promise.)
"Pick up that can"
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Re: [SPRITES] Spriting Carnival!!
Those combine sprites are fitting for this page. Because its page 2004
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Re: [SPRITES] Spriting Carnival!!
2004.
2+0+0+4=6
HALF LIFE 6 CONFIRMED
(Fuck Half-life 3,4 and 5)
2+0+0+4=6
HALF LIFE 6 CONFIRMED
(Fuck Half-life 3,4 and 5)
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Re: [SPRITES] Spriting Carnival!!
I really do not want to derail the Half-Life appreciation page but More Pickup Sprites
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Re: [SPRITES] Spriting Carnival!!
Really nice pick up sprites. (Oh my god, so many variations. )
Btw, incoming CPs.
The third frame isn't finished yet. What bothers me is that damn mask. Somehow I can't make it look good. Something is really weird about it. I guess I need more training.
Btw, incoming CPs.
The third frame isn't finished yet. What bothers me is that damn mask. Somehow I can't make it look good. Something is really weird about it. I guess I need more training.
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Re: [SPRITES] Spriting Carnival!!
They look pretty good to me, the mask just needs more shading!
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Re: [SPRITES] Spriting Carnival!!
Of all the SMG's i know, the SIG Sauer MPX, Modern Submachine Carbine, Black Ops II's PDW-57, PP90M1, Fallout's 10mm SMG, Daewoo K7, Fallout 4's Thompson, SMG2 from Half-Life 2, SR-2M Veresk, CBJ-MS, Agram 2000, the UDP-9 (PDW9 from R6: Siege), Beretta M1918 (Automatico 1918 from Battlefield 1) and Hellriegel 1915 are absentTheLightBad96 wrote:
Also the Black Mesa Special variant of the MP5SD is based on the weapon that Arnold use it in End of Days and the one in the original Half-Life
Last edited by skyrish10 on Thu Oct 12, 2017 9:21 pm, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!
2017: Dirty Smooth Doom cross-post: A rough Zombieman walk-cycle odyssey:
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Re: [SPRITES] Spriting Carnival!!
S M O O T HGifty wrote:2017: Dirty Smooth Doom cross-post: A rough Zombieman walk-cycle odyssey:
The head seems a little bit too locked though. Like someone is pinching him from the head and he's squirming in mid air.
Any plans on fire and death animations?
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Re: [SPRITES] Spriting Carnival!!
Firing animation for sure, death animation's already done. Hoping that porting these animations over to the shotgunguy will be relatively painless!
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Re: [SPRITES] Spriting Carnival!!
Well Skyrish as you know I have not sprited every gun in existence so but at this point this is the third time that you have pointed out this fact there are weapons missing , sure I am still going make sprites but can you at least hold off on the suggestions until after I offload the rest of my sprites and maybe get my own thread. so that way you can make a huge christmas list of weapons that need spriting due to the fact I am open to that concept. because I am not going to lie but this tends to get a little annoying after a while.skyrish10 wrote:Of all the SMG's i know, the SIG Sauer MPX, Modern Submachine Carbine, Black Ops II's PDW-57, PP90M1, Fallout's 10mm SMG, Fallout 4's Thompson, SMG2 from Half-Life 2, SR-2M Veresk, CBJ-MS, Agram 2000, the UDP-9 (PDW9 from R6: Siege) are absentTheLightBad96 wrote:
stuff I didSpoiler:
Also the Black Mesa Special variant of the MP5SD is based on the weapon that Arnold use it in End of Days and the one in the original Half-Life
And about the Black Mesa Special MP5SD, I only know it from half life considering that I have not seen End Of Days.