Voxel Chibi Doom! Version 5.2 (Jan 24 2020)

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Voxel Chibi Doom! Version 5.2 (Jan 24 2020)

Postby Cherno » Mon Oct 02, 2017 5:22 pm

Image

What is this?
A graphic mod for Doom & Doom II which replaces enemies and items with voxel objects in the chibi style of 3D Dot Game Heroes (Playstation 3 game). All voxel models were done with MagicaVoxel.





New in version 5:
  • Added simulated sunlight shader.
  • Converted all props to voxel models. The Icon of Sin spawn cube and hanging Commander Keen is still missing.
  • Smooth turning for monsters.
  • Various model fixes.
  • new style of voxel explosions, plus additional voxel blood.

What's actually in the mod?
All items and enemies that can be found in the regular Doom and Doom II campaigns. Decorations have also been converted. Some monsters may move a tiny bit slower or faster than in the original games, but you probably wouldn't notice it.
Enemies will explode into colorful little cubes when hit and killed, and flash white when damaged, like an old arcade game.

Chibi style?!?
For those who don't know, chibi is a visual style reminiscent of Japanese RPGs of the 80s and 90s from the 8 and 16 bit eras of videogames. Characters have overly large heads, often as big as the rest of their bodies. The reason for this is partially found in the technical limitations of the era, particularly screen resolution. In order to show a decent amount of the gameworld (often from an overhead or 3/4th perspective, like Legend of Zelda: A Link to the Past), characters had to be drawn rather small which in turn meant that were they to fit on 16x16 pixel tiles (a very common tile size), artists had to find a way to make them stand out and let the player differentiate between them by their most prominent features, which would be their heads. So, the heads were increased in size, leading to a "cutesy" style that has become very popular.

3D Dot Game Heroes?
3DDGH is a Playstation 3 game that came out a few years ago. It is basically a love letter to Legend of Zelda, Secret of Mana and similar games. It's graphic style is highly influenced by these titles but presents it's world in 3d using voxel objects, hence the "3D Dot" part in the title. The artists did an excellent job with the graphics and they were the perfect base for my own character conversions.

Spoiler: Screenshots


Download (needs GZDoom 4.3.3 or higher)
voxelchibi_v5.2.pk3

Recommended with:
Low-Res Doom! by Ezepov
Low-Res HUD by Wiw and Gollgagh
Low-Res Doom Menu by talisa
PC Speaker simulation by finnw
8-16 bit Music Replacements by PRIMEVAL


If you decide to use any low-res mod, I suggest turning off advanced graphical features and things like texture filtering!
Last edited by Cherno on Wed Mar 04, 2020 3:01 am, edited 38 times in total.
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Re: Voxel Chibi Doom!

Postby jckfrbn » Mon Oct 02, 2017 5:57 pm

First peice of advice, when you upload your mod check to make sure its the actual mod and not your launching bat file
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Re: Voxel Chibi Doom!

Postby Cherno » Mon Oct 02, 2017 6:03 pm

Thanks! I fixed it.
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Re: Voxel Chibi Doom!

Postby jckfrbn » Tue Oct 03, 2017 2:22 am

I like it, very charming and super neat. Hope to see the rest of the enemies/ bfg and plasma gun at some point :D
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Re: Voxel Chibi Doom!

Postby Nash » Tue Oct 03, 2017 2:32 am

Holy shit, this actually looks decent in a lo-fi way. If you could downsample the level textures to look like blocky 32x32 textures, that'd gel the entire aesthetics even more.
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Re: Voxel Chibi Doom!

Postby Voros » Tue Oct 03, 2017 3:29 am

Looks cute af, shame the colors look a bit flat. Adding some darker variation on the parts like under the arms, inner thigh, below chins, etc would help if you ask me.

Do the weapons have to be angled? Doom always looked good with centred weapons if you ask me.
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Re: Voxel Chibi Doom!

Postby Cherno » Tue Oct 03, 2017 4:53 am

Nash wrote:Holy shit, this actually looks decent in a lo-fi way. If you could downsample the level textures to look like blocky 32x32 textures, that'd gel the entire aesthetics even more.


I thought about that. It would certainly help with giving a more unified look between the voxels and environment. However, more than simple downsizing is required; bold colors and an altogether different art style is needed.

Voros wrote:Looks cute af, shame the colors look a bit flat. Adding some darker variation on the parts like under the arms, inner thigh, below chins, etc would help if you ask me.

Do the weapons have to be angled? Doom always looked good with centred weapons if you ask me.


I agree about the flatness of the colors. It looks so much better in 3DDGH but that's a completely different engine and those tiny normal maps that bring out every single voxel help a lot. Faking ambient occlusions isn't easy because a voxel can only have one color; it's not possible to have, say, the sides which lie below the arm a darker shade and the front brighter.

I considered centering the weapons but decided against it because the rather abstract way the voxel weapons look, I was afraid that they wouldn't be recognizeable at all were they to be centered. The shotgun would be just a thick white and grey strip, for example.

In the meantime, I finished the Cacodemon and next up is the Lost Soul.
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Re: Voxel Chibi Doom!

Postby Cherno » Thu Oct 05, 2017 4:55 pm

New version.

Changelog:

  • Took @Voros' suggestion to heart and added shading to most objects. It looks a lot better now, at least in my opinion!
  • All weapons included, and all have been resized.
  • All monsters included, except Archvile, Cyberdemon and Spider Mastermind.
  • All items included, except IR Goggles and skull keys. Blursphere is considered WIP since I''m not happy with it.

Screenshots:

Mancubus and Megasphere
Image

Arachnotrons:
Image

Arachnotron fighting against a Revenant:
Image

My personal favorites, Cacodemon and Pain Elemental (plus some Lost Souls): All hail the flying angry tomato!
Image

Download:

voxelchibi_v2.pk3
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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Voros » Thu Oct 05, 2017 6:42 pm

Looks less flat, better than before.

Dat smile though :)
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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Ezepov » Sun Oct 08, 2017 3:48 pm

Low-res textures test
E1M1
Image
Last edited by Ezepov on Thu Oct 12, 2017 11:09 am, edited 1 time in total.
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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Cherno » Sun Oct 08, 2017 5:30 pm

The textures came out great! I wouldn't have thought that this would work this well at all. did you just downscale them or did you have to edit some? The computer panels in particular show a surprising amount of detail even at this scale. 3D Dot Game Heroes uses a 1:2 pixel ratio for it's terrain (1 terrain voxel texture per 2 object voxels).

May I'll try my hand at a complete style change of the textures and environment so it looks like a weird cross between Legend of Zelda and Doom.
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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Ezepov » Mon Oct 09, 2017 5:38 am

Cherno wrote:did you just downscale them or did you have to edit some?


I draw new textures.

Cherno wrote:3D Dot Game Heroes uses a 1:2 pixel ratio for it's terrain (1 terrain voxel texture per 2 object voxels).


1:2 looks better with your models:

Image
Last edited by Ezepov on Thu Oct 12, 2017 11:10 am, edited 1 time in total.
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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Metal Dragon » Mon Oct 09, 2017 6:22 am

Honestly, while the "chibi" style isn't my cup of tea, I can appreciate the effort that has gone into this; it's still quite interesting to see Doom and Doom 2 with a new set of 3D assets. As for the texturing, it also looks interesting, and I was about to try my own hand at it, but I realise I don't need to. I still will though, just because I still can. I also do feel as though there is something off about the texturing, I'm just not sure what though. As negative as that may be; keep going, it is still perfectly good work and it would be great to see it to its completion, if not for everyone else, then for your own pride.
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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Caligari87 » Mon Oct 09, 2017 7:08 am

This is adorable. Keep up the good work!

8-)
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Re: Voxel Chibi Doom! Update: 10/06/2017

Postby Cherno » Mon Oct 09, 2017 7:59 am

Thank you. I have started working on some decorations like toxic waste barrels and blood pools.

I also wonder, is it possible to change the blood decals that appear on the walls in GZDoom?
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