Captain J wrote:Well, you eventually have to look at the HUD for a second to make sure you know your ammo is dried out or not. Also to make sure you know what kind of gun you're grabbing and firing.chronoteeth wrote:thing is the tag thing is true but in the heat of crazy battle its hard to really look at that stuff
I'm sure it'll take another month to recolor or redesign either guns. So should i add unique raise sound effects to them?
EDIT:Sorry for the late reply, but i definitely have no idea why this bug happening to you. In my GZDOOM g3.1.0, weapon limit never breaks although i've followed your instructions as possible.Redead-ITA wrote:Ok it think i found why
And yet, i'm updating the mod right now. And i'm sure it'll be alright after the release.
Redead-ITA wrote:Ok it think i found why
for some reason even dropping the weapon once reached having 6 weapons on your equipment when i drop the weapon it doesn't seem to think that there are 5 it thinks that there are still 6 of them
im using gzdoom 3.1.0 just to point out
edit: seems to do with the combat rifle apparantly
Edit2: nvm seems it has to do with the hunting daggers i seems, when i drop them they don't count as as weapon dropped, but when both throwned they count as weapon dropped
Edit3: Apparantly it doesn't stop there for some reason if you grab any other gun in the next map, it breaks the limit making it thing its the 6st gun
even if a dropped a gun afterwards, it still thinks its the 6th gun
Edit4: ok i think it has to do with picking up the dropped weapons, because i dropped the service pistol then later i picked that up and decided to drop it (reached my max of 6 weapons) again but the counter didn't stop saying it was still on 6 weapons
Well... I guess that happens because you kept dropping weapons by pressing ZDoom's default drop key. Since this mod's drop key works completely different, you should press Mod's weapon drop key, X key for now on.lizardcommando wrote:I think I know what might be causing this issue. I think I had this same issue. Did you happen to use the drop weapon command that was set up by default by GZDoom or did you use this mod's drop weapon command? It seems as though if you drop your weapon using GZDoom's drop weapon command, it won't recognize it as part of your 6 weapon inventory that was set up by this mod, thus thinking you still have 6 weapons in your inventory. Using this mod's drop weapon command will recognize that dropped weapon as no longer being a part of your inventory, this allowing you to pick up a new weapon.Redead-ITA wrote:Ok it think i found why
for some reason even dropping the weapon once reached having 6 weapons on your equipment when i drop the weapon it doesn't seem to think that there are 5 it thinks that there are still 6 of them
im using gzdoom 3.1.0 just to point out
Captain J wrote:One Mutator finished and released. Check out the first page!
Captain J wrote:And guess what? I've done it! Check out the first page and have fun with REAL flemoid chunks!
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