Spoiler:I have no idea what you're talking about
The WIP Thread
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Re: The WIP Thread
fanservice?
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Re: The WIP Thread
pyromancy bikini
but where's the fireblu-kini?
but where's the fireblu-kini?
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Re: The WIP Thread
Hey hey, you kno it-
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Re: The WIP Thread
weapon sprite with normal map
The shading isn't applied correctly yet. It just shows the geometry.
Edit: alternate time-based chrome effect
The shading isn't applied correctly yet. It just shows the geometry.
Edit: alternate time-based chrome effect
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Re: The WIP Thread
Finally, FINALLY shaded the sclera of her dynamic eyes
Spoiler: bob's
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Re: The WIP Thread
neds more shinie diffuse texture's like in teh 2000 classic die katana
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Re: The WIP Thread
Blox wrote:neds more shinie diffuse texture's like in teh 2000 classic die katana
Spoiler:
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Re: The WIP Thread
srry too brushy but 6/10 for effort
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Re: The WIP Thread
Hey lelei, render her with this texture but make the material in Blender with WardIso specular in a 0.5 Slope, that way Blox will have a boner when he sees the result.
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Re: The WIP Thread
alternatively you can h m u with the diffuse texture and i'll f u cc it upp
because lulz are a necessary life resource
because lulz are a necessary life resource
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Re: The WIP Thread
Sorry, I don't speak Twitch.
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Re: The WIP Thread
Wish these forums had a "like" button on each post.Lud wrote:Sorry, I don't speak Twitch.
Still dabbling with the re-remake of Operation Body Count. I have the general idea that in addition to clearing every floor of terrorists, you'll have to secure other objectives throughout the mission. So every "episode" would be a separate mission consisting of one big multi-level map. Also each mission is based on an action game that had to do with an arab terrorist takeover: E1 is Rescue: The Embassy Mission (NES, Amiga), E2 is The Persian Gulf Inferno (Amiga), and E3 is the plot of the original OBC where you finally face off with Victor Baloch.
Not sure what to do about the music. Here I'm using Amiga tunes, cos I'm not sure I wanna go with the soundtrack to OBC or not.
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Re: The WIP Thread
How was this done?!kodi wrote:weapon sprite with normal map
The shading isn't applied correctly yet. It just shows the geometry.
Edit: alternate time-based chrome effect
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Re: The WIP Thread
Mathematics, obviously.
Seriously though, in the program source code level it's done pretty much the same way as any other normal map. There shouldn't be any need to do anything different, considering it's still made of polygons and stuff.
Seriously though, in the program source code level it's done pretty much the same way as any other normal map. There shouldn't be any need to do anything different, considering it's still made of polygons and stuff.
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Re: The WIP Thread
except it's a sprite
a modelrip, but still a 2d sprite
a modelrip, but still a 2d sprite