So people from the community are not supposed to play BOA? You should have said so earlier!Tormentor667 wrote:Please also take into account that this is supposed to be a standalone mod for people outside the community who have no idea about such autoload mods
[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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Re: [Blade of Agony] Gameplay survey, please participate | p
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Re: [Blade of Agony] Gameplay survey, please participate | p
No one said that. Its that the general populous outside the Doom community play these mods as well.Gez wrote:So people from the community are not supposed to play BOA? You should have said so earlier!Tormentor667 wrote:Please also take into account that this is supposed to be a standalone mod for people outside the community who have no idea about such autoload mods
We always seem to think of the Doom community the majority audience.
No need to be over dramatic
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Re: [Blade of Agony] Gameplay survey, please participate | p
Yes, yes. We get the point. Torm just want this mod to be easily playable for everyone, including community people and the others who don't know much about doom mods without autoloading and such uncomfortable things.Gez wrote:So people from the community are not supposed to play BOA? You should have said so earlier!
I'm in a bad condition, so excuse me if i'm getting serious here, which is actually not!
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Re: [Blade of Agony] Gameplay survey, please participate | p
I have no idea how these shadows will affect performance, but please note that this mod as it was two weeks ago (last version I tested) does NOT run well on entry level systems! Extrapolating from my own crusty Geforce 550Ti it is clear that something needs to be done about performance, rather than adding more and more eye candy. If people experience the glory of < 20 fps choppiness all those features will become meaningless, your mod will get lambasted for just not working right!
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Re: [Blade of Agony] Gameplay survey, please participate | p
It's cinematic.Graf Zahl wrote:If people experience the glory of < 20 fps choppiness all those features will become meaningless, your mod will get lambasted for just not working right!
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Re: [Blade of Agony] Gameplay survey, please participate | p
Suggestion: Can the nazi scientists have their +FRIGHTENED flag set? It seems weird to me that they'd charge the player like soldiers even if they're armed. Just a nice little tweak to make things more believable.
Related, have some scientists be completely unarmed, maybe even some wandering randomly. It would make the levels feel more alive and less like a shooting gallery.
Related, have some scientists be completely unarmed, maybe even some wandering randomly. It would make the levels feel more alive and less like a shooting gallery.
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Re: [Blade of Agony] Gameplay survey, please participate | p
Actually the performance with the new system is better as with the old (subtractive dynlight shadows) so I guess this improvement was a good one By the way I just took care of a lot of issues you mentioned for C2M0_B - it should run smoother now.Graf Zahl wrote:I have no idea how these shadows will affect performance, but please note that this mod as it was two weeks ago (last version I tested) does NOT run well on entry level systems! Extrapolating from my own crusty Geforce 550Ti it is clear that something needs to be done about performance, rather than adding more and more eye candy. If people experience the glory of < 20 fps choppiness all those features will become meaningless, your mod will get lambasted for just not working right!
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Re: [Blade of Agony] Gameplay survey, please participate | p
Adding here replies from Samsai playtesting on Twitch, just to save them for us later:
Spoiler:Btw friends, we have been noticed by PCGamer, oh yes... and we are still improving certain aspects of BoA
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Re: [Blade of Agony] Gameplay survey, please participate | p
We have!? I'll have to have a look at that issue!
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Re: [Blade of Agony] Gameplay survey, please participate | p
Hello Guys,
i
n the GIT Version there's a Bug that bothers me.
In Level C1M2, where you have to dive to get the green Key and then get attacked by the two Subs.
It is not possible to dive down anymore, and so you can't finish the Level without cheating.
I've tested with gzdoom and qzdoom stable and latest Git builds.
can you please fix it!
sorry for my english, and keep up your great work
i
n the GIT Version there's a Bug that bothers me.
In Level C1M2, where you have to dive to get the green Key and then get attacked by the two Subs.
It is not possible to dive down anymore, and so you can't finish the Level without cheating.
I've tested with gzdoom and qzdoom stable and latest Git builds.
can you please fix it!
sorry for my english, and keep up your great work
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Re: [Blade of Agony] Gameplay survey, please participate | p
Sorry eadzon64 but I can't reproduce that, it works as intended for me.eadzon64 wrote:Hello Guys,
i
n the GIT Version there's a Bug that bothers me.
In Level C1M2, where you have to dive to get the green Key and then get attacked by the two Subs.
It is not possible to dive down anymore, and so you can't finish the Level without cheating.
I've tested with gzdoom and qzdoom stable and latest Git builds.
can you please fix it!
sorry for my english, and keep up your great work
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Re: [Blade of Agony] Gameplay survey, please participate | p
Ok, solved the Problem, by setting Axis 5 under Joystick options, from moving up/down to none
that fixed it for me
thank you, and again sorry for my Denglisch
that fixed it for me
thank you, and again sorry for my Denglisch
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Re: [Blade of Agony] Gameplay survey, please participate | p
Really impressive, and nice article.Ozymandias81 wrote: Btw friends, we have been noticed by PCGamer
And finally they wrote GZDoom and not "a doom mod" like BoA could be done in Vanilla Doom + DeHacked (as happened in an italian website, like Tom's Hardware, for another mod which I can't remember)
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Re: [Blade of Agony] Gameplay survey, please participate | p
Lol happens frequently with Doom related mods, but in Italy these things happens everywhere...
Spoiler:
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Re: [Blade of Agony] Gameplay survey, please participate | p
@ Ozymandias81 : are you helping in this project, too?
My configuration is: 3.4 GHz i7, 32 GB RAM and a GT950 with 2 GB RAM on-board
Spoiler:EDIT: Just tried the astrostein secret levels: I had from 40 to 60 fps for the whole time and I was playing with 1440x900 screen resolution.
My configuration is: 3.4 GHz i7, 32 GB RAM and a GT950 with 2 GB RAM on-board