Jurassic Park (Super Nintendo)
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Jurassic Park (Super Nintendo)
Been recreating the sprites from the interior portions of Ocean's Jurassic Park.
I'm not sure if I can handle trying to get all of the wall/door textures, but I should be able to swing everything else. I'll update as I complete more.
Projectiles:
Items:
Puzzle Pieces:
Level Decor 1:
Level Decor 2:
Level Decor 3:
Velociraptor:
Dilophosaurus:
Elevator Tileset:
Visitor's Centre Tileset:
Restaurant/Kitchen Tileset:
Utility Shed/Raptor Pen Tileset:
Ship Tileset:
Control Room Tileset:
Raptor Nest Tileset:
I'm not sure if I can handle trying to get all of the wall/door textures, but I should be able to swing everything else. I'll update as I complete more.
Projectiles:
Items:
Puzzle Pieces:
Level Decor 1:
Level Decor 2:
Level Decor 3:
Velociraptor:
Dilophosaurus:
Elevator Tileset:
Visitor's Centre Tileset:
Restaurant/Kitchen Tileset:
Utility Shed/Raptor Pen Tileset:
Ship Tileset:
Control Room Tileset:
Raptor Nest Tileset:
Last edited by Bren on Sat Apr 03, 2021 4:48 am, edited 10 times in total.
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Re: Jurassic Park (Super Nintendo)
Lookin' good so far!
Hopefully this encourages some clever codey-type to dismantle the ROM and get the actual assets.
Hopefully this encourages some clever codey-type to dismantle the ROM and get the actual assets.
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Re: Jurassic Park (Super Nintendo)
Did the original game look like Wolfenstein?
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Re: Jurassic Park (Super Nintendo)
Indeed it did.
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Re: Jurassic Park (Super Nintendo)
Update: as far as I can tell, all of the items/pick-ups and world objects/decor are accounted for.
Daunting tasks ahead ... dinosaur enemy frames and textures of walls/doors.
Daunting tasks ahead ... dinosaur enemy frames and textures of walls/doors.
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Re: Jurassic Park (Super Nintendo)
Started on a smattering of wall/door textures.
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Re: Jurassic Park (Super Nintendo)
Oh, man! I hope you can make the dino rotation sprites!
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Re: Jurassic Park (Super Nintendo)
Omg ! :0 I was working in a project using assets from this game some years ago ! I think I have some screen caps (in the original resolution with no filters) which could be useful for some t-Rex rotations
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Re: Jurassic Park (Super Nintendo)
Finally made some updates. Mainly the utility shed and ship sets.
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Re: Jurassic Park (Super Nintendo)
Niiiiice! I've always wanted to work on a Jurassic Park inspired mod, maybe this can help kickstart the idea.
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Re: Jurassic Park (Super Nintendo)
Awesome pack! This game was a nightmare fuel for me when I was a child, especially those dark areas.
I don't know if you have finished with the sprite sheet, but I remember that the Velociraptor had some walking left and right sprites too.
I don't know if you have finished with the sprite sheet, but I remember that the Velociraptor had some walking left and right sprites too.
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Re: Jurassic Park (Super Nintendo)
Ship tileset finished, Control Room and Raptor Nest sets added.
I think that's a wrap! As far as I know that's everything from the first-person sections of the game (except dinos).
I think that's a wrap! As far as I know that's everything from the first-person sections of the game (except dinos).
I don't think I'll be able to do any more of the Velociraptor frames.Exeor wrote:I don't know if you have finished with the sprite sheet, but I remember that the Velociraptor had some walking left and right sprites too.
- My method of recreating these requires a nice clean screengrab close to the object/wall -- and when the player gets too close to a velociraptor it stops walking and starts lunging.
- The side-frames of the 'raptor are 1:1 in height but are stretched 1:2 (I think) in width. It's tough for me to figure out exactly what columns of pixels are the duplicated/stretched lines of pixels.
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Re: Jurassic Park (Super Nintendo)
Whoa, these were all from SCREENSHOTS? Impressive! And also perhaps a little bit terrifying.
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Re: Jurassic Park (Super Nintendo)
Awesome work! :DDBren wrote:Ship tileset finished, Control Room and Raptor Nest sets added.
I think that's a wrap! As far as I know that's everything from the first-person sections of the game (except dinos).
I don't think I'll be able to do any more of the Velociraptor frames.Exeor wrote:I don't know if you have finished with the sprite sheet, but I remember that the Velociraptor had some walking left and right sprites too.
- My method of recreating these requires a nice clean screengrab close to the object/wall -- and when the player gets too close to a velociraptor it stops walking and starts lunging.
- The side-frames of the 'raptor are 1:1 in height but are stretched 1:2 (I think) in width. It's tough for me to figure out exactly what columns of pixels are the duplicated/stretched lines of pixels.
And yeah I have the same issue some years ago while trying to getting those sprites , there's a velociraptor of the third floor I think of the Visitor Center that would be a good chance if you aren't checking it alrady, and there's clearly a range in which they detect the player and start running directly at you :/
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Re: Jurassic Park (Super Nintendo)
There's now a disassembly of the game that you can use to pull all the game's contents into individual files for your examination. Just throw a headerless v1.0 ROM into the JP/ASARScripts folder, rename it to JP.SFC, and run the ExtractAssets batch file.
Problem is, you'll probably still need a ZSNES (or ZMZ) savestate to get the proper palettes, and - more pressingly for this thread - I haven't figured out how to view anything in the "Textures" folder, which covers pretty much everything in the 3D sections. Any ideas?
Problem is, you'll probably still need a ZSNES (or ZMZ) savestate to get the proper palettes, and - more pressingly for this thread - I haven't figured out how to view anything in the "Textures" folder, which covers pretty much everything in the 3D sections. Any ideas?