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-Starting weapons now have different equipment loadouts
-Sidearms are now selected in the options menu before a game!
-P90 class added!
-Shell types added!
-Altfire on most weapons is now ADS
-Alternate weapon options added!
-Tactical Gear added!
-Can quick throw stun grenades by holding the grenade button!
-Blue armor DR incresased slightly
-Bullet damage reworked to follow some actual maths
-Grenade throwing is now slightly faster
-Dodge roll changed to a dash
-Shell boxes now spawn with loose rounds
-Shell boxes can now be for any shell type
-Backpacks no longer have a chance to be upgrades
-Weapon drops have a very small chance to spawn upgrades
-Increased jump height
-Armor bonues now have the same DR as green armor
-Weapon drops no longer give ammo. Instead spawn ammo nearby. Exception is the Sorcerer
-Recoil values all altered
-Ammo changed to .45 Super
-Rate of Fire increased slightly
-Recoil greatly reduced
-All upgrades effectiveness improved
-Upgrades changed to affect grenades instead
-Power upgrade now improves grenade explosion
-Speed upgrade now speeds up grenade throwing
-Utility upgrade now increases grenade capacity
-Significantly increased reload speed
-Shotgun power flechettes now poison enemies and force pain
-Replaces the shotgun
-Can now be pumped while empty
-Reload speed slightly increased
-Speed upgrade now improves pump speed
-User 2 now switches ammo type
-Added as an alternate option to the M870 MCS
-Alt fire switches ammo type while in Semi Auto mode
-User 2 switches fire mode
-Spawn no longer gives ammo; loose ammo spawns instead
-Can now be unjmammed with Reload
-Fixed bug where pump mode would have less recoil than intended
-Now has an underbarrel M203
-AUG drops now spawn mags and have a chance to drop 40mm grenades
-Power upgrade added: Mk318 rounds
-Utility upgrade changed to PIKE grenades
-Can now fire the GL while scoped
-Added as an alternate option to the AUG A3
-Replaced the HK23
-Added as an alternate option to the Maximi
-Fixed bug preventing you from drawing your pistol
-Handling speed increased
-Removed from rocket launcher spawns
-Now more consistantly deal explosve damage
-Added to the game. Spawns on rocket launchers
-Increased Cell limit to 3/6
-Direct hit damage increased
-Explosive damage reduced
-Charge shot damage increased
-Charge shot explosive damage increased
-No longer pushes enemies
-Damage types added
-Increased Cell limit to 2/4
-Explosive damage increased
-Select and deselect speed increased
-Alt Fire damage increased
-Tracer explosion damage increased
-Main Explosion no longer harms you
-Reload speed increased
-Now fails to fire if you don't have enough charge
-Now takes all charge and generates all heat at once
-Alt Fire rate of fire increased
-Alt fire is now a projectile
-Charge consumption reduced
-Can now pull the bolt while empty
-Bolt pull speed increased
-Increased Medikit limit to 4
-Increased Quad Damage limit to 2
-Increased Ninja Sphere limit to 3
-Increased Hazmat limit to 3
-Various pickup sounds added
-Megasphere is now a use item you can carry
-Can now properly carry items between levels
-Fixed players starting with vanilla armor
-Brightmaps added to Sorcerer
-Brightmaps added to The Eye
-Rubble physics altered
-New sprites and animations for most weapons!
-Hands removed from most weapons
-Added options for aimpoint colors
*Kinda. Sorta. Really mild.
The REALISM level is what I would call softcore. Guns are real guns, with me attempting to accurately make the guns with a lot of help from several other people while still being very video gamey in other elements. See credits. Anyway, there is a rough formula to it.
Spoiler: This gets a little long winded so I'll spoiler it
So what's it do?
Before anything, you will need the Altfire, Reload, Zoom, Weapon State 1 and Weapon State 2 keys all mapped.
ZOOM KEY QUICK DRAWS YOUR PISTOL! YOU CAN QUICK DRAW WHILE RELOADING TO INTERRUPT THE RELOAD!
- Move slightly faster then Doomguy.
- Armor protects you less.
- Start with green armor. Because you know you're already in the deep shit.
- Sprinting is faster forward back, but strafe slower. Have you ever tried to run sideways? It doesn't work.
- ClipMAGAZINE based reloads. Because REALISM.
- Switching speed and reloading speeds somewhat based on what it might take a normal human to reload and switch the weapons.
- Weapon State 1 throws grenades.
- Zoom quick draws your sidearm, causing you to drop your current weapon. Except the SMG. You can't drop that. It also quick switches you to melee from the pistol.
- Lose the ability to run below 20 HP.
- Dodge Roll by double tapping Sprint!
- No auto reloads. Also because REALISMSMSMSMSM
- Multiple Firemodes on various weapons. Use Weapon State 2 to change fire mode.
Spoiler: WeaponsChainsaw has no replacement, but instead spawns upgrades for the other guns, sans the Pistol, Auto-shotgun and BFG. These upgrades fit into 1 of 3 categories and are (somewhat) based on actual real things that can be done to the gun:
Power (Red) - Raises the killing power or usefulness of the weapon.
Speed (Green) - Makes the weapon faster to use. Usually means faster reloads.
Utility (Blue) - Makes the weapon more convenient to use.
Most items you can now carry with you and use when you want. No realism here; video game logic prevails here.
Medkit - Max 2. Heals you by at least 25 over a period of time. The lower your health, the greater and slower the heal.
Ninja Sphere - Max 2. Increases speed, firing speed and makes you transparent. Doesn't work with everything. Replaces Blursphere.
Quad Damage - Max 1. Heals you by 100 instantly and QUAD DAMAGE. Replaces Berserk.
Night Vision Goggles - Max 1. Toggle night vision. Unlimited, but its obnoxiously green.
Hazmat Suit - Max 2. Its the same as the Radsuit, but you choose when to use it.
MegaSphere - Max 1. Heals you by 100, also auto activates when you drop below 50 HP.
Auspex - Its the map. More features coming soon.
Still incomplete, but more then enough here to actually play. Here's some of the coming features.
-Add anti-materiel rifle.
-More Melee stuff.
-Tweaks. Lots of them.
-Expand the AUSPEX.
CREDITS IN THE REPO!
...except two things. Contains unused code by Mikk~ and Matt.
Some mods to help boost the Soldier Z experience.
Leaning - From Josh, the mind behind Droplets and Dark Doom, this small mod/code resource allows you to lean around corners.
Droplets - The blood mod to end all blood mods. And it recently came back to life, too.
Dark Doom Z - Caligari's continuation of Dark Doom, features tons of customization options AND a bitchin' flashlight.
SpriteShadow - The excellent mini mod from Nash gives all monsters shadows.
Tilt++ - Adds a highly customizable Quake style tilt to strafing and moving.
Immerse - An all in one package of Tilt++, Footsteps and weapon sway by Josh. Lots of options for customization.
Please, let me know what you think, any suggestions and criticisms, anything!
Spoiler: FOR YOU CHEATERS OUT THERE