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This is a really cute and neat alternative idea, even if glitching and corruption stuff triggers a horrible lizard brain anxiety in me in extreme cases. On one hand, it would be neat to see more, but on the other hand, I don't really think this kind of thing would stand up to a sequel or an extended level set. Even if at the gameplay level it's janky (By design) it is really fascinating to look at the engine twist and contort itself like this. It is particularly fascinating how the levels are actually still playable without randomly groping at walls looking for a switch, despite everything.
I wasn't very fond of the "platforming over lava while a bunch of arachnotrons shoot continually" part in the end, cause it made me mostly cheese the fight as much as possible. Spent a lot of time hiding behind cover waiting for projectiles to crash on walls. The cyberdemon's volleys of slow rockets were interesting, though. Another thing I didn't enjoy on the last map were the hurtful polyobjects; especially the first. To start with it took me a while (and looking at the automap) to figure that there was a polyobject. The first time I thought it was a really strong damaging floor which meant that this way was blocked, so I wasted time looking for another path...
Overall, an interesting trip. I finished the mod with a mixed feeling of relieved to have seen it to its end and yet somehow wanting more. Kind of a glitched feeling, really.
seeing the ghost images of revenants in homs was pretty good trip up. 7 maps was a good length too, and things were juuust parsable enough to navigate most of the time (and the automap still worked fine, thankfully). all in all this was a fun level set, and having randomized pitches with all the sound detail was a nice touch. I'd be interesting to see a video showcasing the creation of different effects, dated as they may be.
it's up on idgames. here's the doomworld downloads section url, and here's the oldschool legacy page.
thank you all so much for playing. lilith.pk3 was a rly personal thing for me to create and it really makes me happy to share it
this version is the same as RC2 for those who played it
Look like what happens when you run doom though a ROM Corrupter. The fact that this is an intentionally glitched up map set is very unique. But I think it might be better with some corrupted and glitched up music.
Bezhael wrote:Look like what happens when you run doom though a ROM Corrupter. The fact that this is an intentionally glitched up map set is very unique. But I think it might be better with some corrupted and glitched up music.
was the music that came with it not glitched up enough?