Gloom Busters
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Gloom Busters
Metal sluggish cartoon style? It looks reasonable and i super like it! I also like to see their hexen-esq own frames as well.
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- Posts: 1436
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- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: Gloom Busters
Just finished balancing the weapons and replacing the dead marine/monster props, and also added a super shotgun replacement. Next update will hopefully include the pacman level as a secret stage (I really need to work out how to have the bonus stage return you to the game afterwards though)
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Re: Gloom Busters
Update: I've replaced a bunch of the sounds with voices and cartoony effects. Still need a few more voices though
I've also added pets! Use the fist's altfire with either Kiranila or Olive to summon their pets (dog and cat, respectively) which will run around and assist you by licking your opponents' faces and cheering them up If they get stuck or lag behind, just hit altfire again to warp them closer.
I've also added pets! Use the fist's altfire with either Kiranila or Olive to summon their pets (dog and cat, respectively) which will run around and assist you by licking your opponents' faces and cheering them up If they get stuck or lag behind, just hit altfire again to warp them closer.
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Re: Gloom Busters
Is there a way to download a version with the old sound effects? I personally find the stock cartoon sounds and voice lines out of place among the beeps and blips of the other sound effects.
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Re: Gloom Busters
I think a black/white outline on them would look very nice. They look good.Skelegant wrote:
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Re: Gloom Busters
Is there any sort of download site or archive where I can download a previous version of this mod?
I ask this because I'm having a personal problem with the latest version of this mod and wanted to backpedal to an older version.
I ask this because I'm having a personal problem with the latest version of this mod and wanted to backpedal to an older version.
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Re: Gloom Busters
That one in particular wouldn't look out of place if they joined the Gorillaz.Skelegant wrote:
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Re: Gloom Busters
It rocks, i know-
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Re: Gloom Busters
No, but if your problem is the new sound effects, I'll be making a digital sound add-on at some point with all the old soundsRua Gubs wrote:Is there any sort of download site or archive where I can download a previous version of this mod?
I ask this because I'm having a personal problem with the latest version of this mod and wanted to backpedal to an older version.
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Re: Gloom Busters
Thank you. I'll be looking foward to it.
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Re: Gloom Busters
Oh hey, someone made a video on your mod! That's neat.
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- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
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Re: Gloom Busters
And that is recorded by famous ICARUSLIV3S!! Congratulations, mazmon! It's amazing to see your mod in that video!
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- Joined: Mon Feb 22, 2016 10:30 am
Re: Gloom Busters
This is a great mod! I can tell a lot of effort went into it. I have a couple of questions though: 1. What iwad is the test map designed for? I can't seem to get it working with anything. 2. In ICARUSLIV3S's video, he showcases the ability to summon kittens/puppies. How do you do this?
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Re: Gloom Busters
1: Doom 2. The test map is MAP01, the boss map is MAP30
2: Use the fist/kissblower's altfire (Kiranila doesn't have a pet )
I'm probably gonna mess around with this mod soon, tweaking weapons and replacing sounds etc, so if you want something added or removed, now is the time to ask (or remind me if it's something I said I'd do but forgot, like fixing the sounds lol)
2: Use the fist/kissblower's altfire (Kiranila doesn't have a pet )
I'm probably gonna mess around with this mod soon, tweaking weapons and replacing sounds etc, so if you want something added or removed, now is the time to ask (or remind me if it's something I said I'd do but forgot, like fixing the sounds lol)
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- Posts: 13
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Re: Gloom Busters
I can think of a few minor adjustments that need to be made.
1.The map Transition screens and end screens in Doom 1 still need replacing.
2.There's two sprites for a "Red Skull Altar" and a "Beating Heart Altar" that still need replaciments.
3.The corpse sprite for the cyberdemon replacment needs a tuneup, the one we have is a bit too squished and pixelated.
4.The "akumama" boss level dosen't work.
5.The end screen in Doom 2 needs a replacment.
Also I'm curious to see what you'll do with this mod, because once you've finished the audio replacments and minor tweaks, the mod's "pretty much done" in my eyes. Well, whatever it is you're adding, I'm sure it'll be good.
1.The map Transition screens and end screens in Doom 1 still need replacing.
2.There's two sprites for a "Red Skull Altar" and a "Beating Heart Altar" that still need replaciments.
3.The corpse sprite for the cyberdemon replacment needs a tuneup, the one we have is a bit too squished and pixelated.
4.The "akumama" boss level dosen't work.
5.The end screen in Doom 2 needs a replacment.
Also I'm curious to see what you'll do with this mod, because once you've finished the audio replacments and minor tweaks, the mod's "pretty much done" in my eyes. Well, whatever it is you're adding, I'm sure it'll be good.