Great work so far Nash with this shadowy code, ehehe
As we spoke / decided before,
I have added such effect already on BoA, which also seems to be way less resource demanding than blob shadows.
My plan is to add also for those actors which aren't recognized as Monsters (the IsMonster check doesn't work over a couple of NPCs actors actually), plus make the effect tweakable for players (on/off from Enh. Options)
THANK YOU!