=Project Ironclad= (It's not quite dead, it's sleeping)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 66
- Joined: Sun Jan 05, 2014 11:06 am
Re: =Project Ironclad= (Version 0.4 Update) (It's Back!)
I suppose it wouldn't be too hard to separate them into two different WADs, but the problem with that is that the gore system and special drops and such simply wouldn't work anymore with vanilla monsters or other monster packs.
What's more, the latest version I've been (very slowly) working on has a lot of changes to the 'normal' spawns too, so that'd bring about some issues with playing Ironclad with monsters that lack features they should have.
And yes, the randomness can have problems and I'd love to have more of a 'progression' or 'tier' system, but I'm afraid I have no clue how to do that right now. At the moment, I just have it set up so that the variant types are just much rarer to spawn than the normal types. I'll probably have to beseech the almighty Lords Of DECORATE And ACS (Terminus, Keagan, Yholl, to name a few) for help with anything complex like that.
What's more, the latest version I've been (very slowly) working on has a lot of changes to the 'normal' spawns too, so that'd bring about some issues with playing Ironclad with monsters that lack features they should have.
And yes, the randomness can have problems and I'd love to have more of a 'progression' or 'tier' system, but I'm afraid I have no clue how to do that right now. At the moment, I just have it set up so that the variant types are just much rarer to spawn than the normal types. I'll probably have to beseech the almighty Lords Of DECORATE And ACS (Terminus, Keagan, Yholl, to name a few) for help with anything complex like that.
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- Posts: 395
- Joined: Wed Jan 30, 2013 1:22 pm
Re: =Project Ironclad= (Version 0.4 Update) (It's Back!)
This mod besides fun has a promising future, have you thought about adding this Power Armor to the warriors of Heretic or Hexen? They would feel wronged only if the Doomguy had access to armor. There is a possibility of a patch for them?
Playing with this in Doom made me feel more powerful than I should have. Thanks.
Playing with this in Doom made me feel more powerful than I should have. Thanks.
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- Posts: 66
- Joined: Sun Jan 05, 2014 11:06 am
Re: =Project Ironclad= (Version 0.4 Update) (It's Back!)
I have actually considered making Ironclad compatible with Hexen, but I haven't actually looked into doing that yet. It may happen later down the line. A lot of things would need to be altered for it to work properly.
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- Posts: 395
- Joined: Wed Jan 30, 2013 1:22 pm
Re: =Project Ironclad= (Version 0.4 Update) (It's Back!)
Ok! Got it. His mod perfectly matches both the universes of Doom, Heretic, Hexen.KarolineDianne wrote:I have actually considered making Ironclad compatible with Hexen, but I haven't actually looked into doing that yet. It may happen later down the line. A lot of things would need to be altered for it to work properly.
Congratulations on the mod, very fun.
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- Posts: 176
- Joined: Wed Jan 04, 2017 8:27 pm
- Location: My Foot,Your Face! (Team Monster)
Re: =Project Ironclad= (Version 0.4 Update) (It's Back!)
Hey dude, I am glad someone is thinking about putting stompy mech suits in Doom. One thing I would like to request is you think about adding an appropriate HUD mod that increases the immersion aspect. Something along the aspect of the Ultimate Doom Visor mods.
Now I bet someone might be thinking, why not just use those? I guess you COULD do that, if one wanted to be cheap about it. But I find that these do not accurately reflect being in a suit of power armor. So, something appropriately custom would benefit this mod TREMENDOUSLY.
Now I bet someone might be thinking, why not just use those? I guess you COULD do that, if one wanted to be cheap about it. But I find that these do not accurately reflect being in a suit of power armor. So, something appropriately custom would benefit this mod TREMENDOUSLY.
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- Posts: 66
- Joined: Sun Jan 05, 2014 11:06 am
Re: =Project Ironclad= (It's... Actually on hold again D:)
Oh I agree fully, that's definitely something I want to add. Hopefully eventually I'll be able to get something like that done.
But this is a reoccurring problem that's been keeping my progress on this mod crawling to a stop every time I pick it up again: The lack of custom assets, and my inability to make them myself.
But this is a reoccurring problem that's been keeping my progress on this mod crawling to a stop every time I pick it up again: The lack of custom assets, and my inability to make them myself.
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- Posts: 176
- Joined: Wed Jan 04, 2017 8:27 pm
- Location: My Foot,Your Face! (Team Monster)
Re: =Project Ironclad= (Version 0.4 Update) (It's Back!)
Have you ever spoke with the guy who made the Ultimate Doom Visor HUD in the first place. He might be willing to collaborate with you on making that custom HUD a thing.
Edit: I just found the thread for the Ultimate Doom Visor and placed a link to this forum thread. Hopefully they will respond and get you some much needed help.
Edit: I just found the thread for the Ultimate Doom Visor and placed a link to this forum thread. Hopefully they will respond and get you some much needed help.
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- Posts: 1776
- Joined: Wed Sep 08, 2010 4:58 pm
Re: =Project Ironclad= (Version 0.4 Update) (It's Back!)
Yeah, I think a HUD change would be the best thing you could do to get that powersuit feel, since right now even with the sounds, effects etc you still just feel like regular Doomguy for the most part.
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- Posts: 165
- Joined: Tue Mar 31, 2015 10:16 pm
Re: =Project Ironclad= (Version 0.4 Update) (It's Back!)
It would be nice to make a skin like in the Mechatron mod.
Spoiler:
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- Posts: 497
- Joined: Thu Oct 31, 2013 12:33 pm
Re: =Project Ironclad= (Version 0.4 Update) (It's Back!)
So uh, a few days ago I got bored and decided to try my hand at some pickup sprites for the 2 weapons that don't yet have them, namely the SSG and the BFG9000. Use 'em if ya want to, just credit SiN, ZZrionTheInsect, and me.
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- Posts: 48
- Joined: Fri May 20, 2016 1:47 pm
Re: =Project Ironclad= (Version 0.4 Update) (It's Back!)
Hey, KarolineDianne, drop me a PM if you need assets - I've been doing quote a few myself for personal projects and I'd be happy to help out. I've also been working on some mech/power-armor type things as well...
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- Posts: 66
- Joined: Sun Jan 05, 2014 11:06 am
Re: =Project Ironclad= (It's not quite dead, it's sleeping)
Thanks for all the support, guys. Cryomundus and silentw in particular. It's been a very long while since I've worked on this, though there's still a lot that I have tinkered with and just haven't released yet. Hopefully I can get back in the swing of things soon, I've sure missed it. I don't wanna make any hard promises due to how much of an unreliable flake I am, but if things go well I should be back to updating this in the near future. Sorry things have been dead for so long.
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- Posts: 42
- Joined: Mon Apr 25, 2016 3:41 pm
Re: =Project Ironclad= (It's not quite dead, it's sleeping)
Alright I've been talking on discord about my experiences with this mod, Disclaimer: I've been playing the alpha from that discord and not the one here in the post, while I feel I should write a proper review, I'm going to just keep it short here instead.
I spent most of the time grinning while playing this. It feels good. A really sharp kinetic feeling to it.
I'm very much looking forward to it being complete.
I spent most of the time grinning while playing this. It feels good. A really sharp kinetic feeling to it.
I'm very much looking forward to it being complete.