High Noon Drifter v1.2 - Between God, the Devil, and a .500

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] High Noon Drifter - Drink your milk.

Post by Captain J »

mekanchest wrote:hey wow looks good the mod :3.
Image a enemie that i made called the corrupted executioner.
can i added like a separate addo when your it´s released?? it will be nice :D
Unfortunately this mod ain't going to have own monsters... But looks deadly and nice though!
User avatar
RikohZX
Posts: 307
Joined: Tue Sep 04, 2012 9:11 pm

Re: [WIP] High Noon Drifter - Drink your milk.

Post by RikohZX »

I think my difficulty with mods like these is trying to find fitting mapsets and monster packs, playing the pre-release it's been pretty damn solid and polished.
User avatar
TerminusEst13
Posts: 1625
Joined: Mon Nov 09, 2009 3:08 pm

Re: [WIP] High Noon Drifter - Drink your milk.

Post by TerminusEst13 »

JohnnyTheWolf wrote:Are these weapon sprites original? If not, where are they coming from?
The majority of them are the joint efforts of Captain J and Mor'ladim. Though there's also several from other sources--a bit too much to list right now, but I encourage you to pore through the credits list once the mod is released!
mekanchest wrote:can i added like a separate addon when your mod it´s released?? it will be nice :D
Please, go right ahead. Don't need to ask my permission to make an add-on, ahah.
The mod doesn't come with monsters, so a monster pack would be interesting to see!
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: [WIP] High Noon Drifter - Drink your milk.

Post by Slax »

Term should release this.
Spoiler: And, to stick with my tendency to shoot low tier monsters in pre-releases...
Term will release this. Soon.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] High Noon Drifter - Drink your milk.

Post by Captain J »

Actually i expected New Vegas-ish desert yellow shade. But that kinda works, i guess!
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: [WIP] High Noon Drifter - Drink your milk.

Post by Slax »

Human Evolution made me allergic to any kind of brownish yellow tones. "It's piss! IT'S ALL PISS!"
User avatar
xenoxols
Posts: 2128
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP] High Noon Drifter - Drink your milk.

Post by xenoxols »

Heh, this looks way better than my gunslinger mod. I will tell you some of the criticism I got that applies to this; fanning a revolver with your pinky would likely be incredibly painful and it looks weird, and also that firing a revolver really fast in single action looks dumb. That being said, I am super exited about this.
User avatar
zZaRDoZz
Posts: 70
Joined: Sat Apr 14, 2012 7:04 am

Re: [WIP] High Noon Drifter - Drink your milk.

Post by zZaRDoZz »

Yes...yes, I believe this'll do nicely!
I suppose HND would step all over voodooguns. I'll try it anyway.

Any robot cowboy monster packs out there?
I've got me a'hanker'n to put down some robot
cowboys is all.
User avatar
SiFi270
Posts: 453
Joined: Tue Feb 10, 2015 2:51 am
Location: Does anyone put a serious answer here?

Re: [WIP] High Noon Drifter - Drink your milk.

Post by SiFi270 »

Spoiler: new spider mastermind
Deii
Posts: 186
Joined: Sun Nov 01, 2015 6:50 pm

Re: [WIP] High Noon Drifter - Drink your milk.

Post by Deii »

SiFi270 wrote:
Spoiler: new spider mastermind
>inb4 Wild Wild West-related music pack when

User avatar
SiFi270
Posts: 453
Joined: Tue Feb 10, 2015 2:51 am
Location: Does anyone put a serious answer here?

Re: [WIP] High Noon Drifter - Drink your milk.

Post by SiFi270 »

All we need is for this to actually be available to download in midi format.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [WIP] High Noon Drifter - Drink your milk.

Post by chronoteeth »

bit of a strange request, but that shotgun sprite actually confused me for being a lever action. I think the cocking frames should be a bit more pronounced and the foregrip a bit shorter like an actual lever action
User avatar
mekanchest
Posts: 38
Joined: Tue Mar 15, 2016 5:34 pm

Re: [WIP] High Noon Drifter - Drink your milk.

Post by mekanchest »

Image well thanks terminusEst 13 so finally i can use this sprites, when your mod its released i can do it a monster addon pack.
JoabBelmont
Posts: 1
Joined: Wed Jul 05, 2017 7:54 am

Re: [WIP] High Noon Drifter - Drink your milk.

Post by JoabBelmont »

Is there a specific launch date for this AMAZING MOD? i wanna play it so bad :(
User avatar
Dr_Cosmobyte
Posts: 2816
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: [WIP] High Noon Drifter - Drink your milk.

Post by Dr_Cosmobyte »

Just a dumb question:
Are we going to be able to dual wield revolvers too or even a single grease gun?

Return to “Gameplay Mods”