Unfortunately this mod ain't going to have own monsters... But looks deadly and nice though!mekanchest wrote:hey wow looks good the mod :3.
a enemie that i made called the corrupted executioner.
can i added like a separate addo when your it´s released?? it will be nice
High Noon Drifter v1.2 - Between God, the Devil, and a .500
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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Re: [WIP] High Noon Drifter - Drink your milk.
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Re: [WIP] High Noon Drifter - Drink your milk.
I think my difficulty with mods like these is trying to find fitting mapsets and monster packs, playing the pre-release it's been pretty damn solid and polished.
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Re: [WIP] High Noon Drifter - Drink your milk.
The majority of them are the joint efforts of Captain J and Mor'ladim. Though there's also several from other sources--a bit too much to list right now, but I encourage you to pore through the credits list once the mod is released!JohnnyTheWolf wrote:Are these weapon sprites original? If not, where are they coming from?
Please, go right ahead. Don't need to ask my permission to make an add-on, ahah.mekanchest wrote:can i added like a separate addon when your mod it´s released?? it will be nice
The mod doesn't come with monsters, so a monster pack would be interesting to see!
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Re: [WIP] High Noon Drifter - Drink your milk.
Term should release this.
Spoiler: And, to stick with my tendency to shoot low tier monsters in pre-releases...Term will release this. Soon.
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Re: [WIP] High Noon Drifter - Drink your milk.
Actually i expected New Vegas-ish desert yellow shade. But that kinda works, i guess!
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Re: [WIP] High Noon Drifter - Drink your milk.
Human Evolution made me allergic to any kind of brownish yellow tones. "It's piss! IT'S ALL PISS!"
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Re: [WIP] High Noon Drifter - Drink your milk.
Heh, this looks way better than my gunslinger mod. I will tell you some of the criticism I got that applies to this; fanning a revolver with your pinky would likely be incredibly painful and it looks weird, and also that firing a revolver really fast in single action looks dumb. That being said, I am super exited about this.
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Re: [WIP] High Noon Drifter - Drink your milk.
Yes...yes, I believe this'll do nicely!
I suppose HND would step all over voodooguns. I'll try it anyway.
Any robot cowboy monster packs out there?
I've got me a'hanker'n to put down some robot
cowboys is all.
I suppose HND would step all over voodooguns. I'll try it anyway.
Any robot cowboy monster packs out there?
I've got me a'hanker'n to put down some robot
cowboys is all.
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Re: [WIP] High Noon Drifter - Drink your milk.
Spoiler: new spider mastermind
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Re: [WIP] High Noon Drifter - Drink your milk.
>inb4 Wild Wild West-related music pack whenSiFi270 wrote:Spoiler: new spider mastermind
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Re: [WIP] High Noon Drifter - Drink your milk.
All we need is for this to actually be available to download in midi format.
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Re: [WIP] High Noon Drifter - Drink your milk.
bit of a strange request, but that shotgun sprite actually confused me for being a lever action. I think the cocking frames should be a bit more pronounced and the foregrip a bit shorter like an actual lever action
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Re: [WIP] High Noon Drifter - Drink your milk.
well thanks terminusEst 13 so finally i can use this sprites, when your mod its released i can do it a monster addon pack.
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Re: [WIP] High Noon Drifter - Drink your milk.
Is there a specific launch date for this AMAZING MOD? i wanna play it so bad
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Re: [WIP] High Noon Drifter - Drink your milk.
Just a dumb question:
Are we going to be able to dual wield revolvers too or even a single grease gun?
Are we going to be able to dual wield revolvers too or even a single grease gun?