[GZDoom 3.1.0] Action #183 Crusher Start (fast)

These bugs do plan to be resolved, when they can be.

Moderator: GZDoom Developers

[GZDoom 3.1.0] Action #183 Crusher Start (fast)

Postby DOOMGABR [RU] » Fri Jun 02, 2017 4:34 am

I found bug! Switch with action 183 in boom: doom2 configuration (Crusher Start (fast)) is not playing switch animation after first push.
p.s.: sorry for my bad English.

example:
DOOMGABR [RU]
 
Joined: 08 Jun 2016
Location: Russia

Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)

Postby DOOMGABR [RU] » Fri Jun 02, 2017 4:40 am

This is my post, but I don't understand why it is signed "by Isabella Greenwell"
DOOMGABR [RU]
 
Joined: 08 Jun 2016
Location: Russia

Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)

Postby Rachael » Fri Jun 02, 2017 4:46 am

You aren't logged in.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Graphics Processor: nVidia with Vulkan support

Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)

Postby Graf Zahl » Fri Jun 02, 2017 6:28 am

Can you post the map?
I have an idea but need to check the setup.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)

Postby DOOMGABR [RU] » Fri Jun 02, 2017 7:23 am

Graf Zahl wrote:Can you post the map?
I have an idea but need to check the setup.

Here you go: http://www.mediafire.com/file/55h8r2ic7 ... un2017.wad
MAP02
DOOMGABR [RU]
 
Joined: 08 Jun 2016
Location: Russia

Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)

Postby Graf Zahl » Fri Jun 02, 2017 7:35 am

Yes, this is precisely what I suspected.

The reactivation of previously stopped crushers is not being considered a successful activation.
Now the problem: If I change this it will create a major compatibility issue because it's not just the switch trigger that depends on this but also the decision whether a one-time trigger has been used up.
The main problem is that not all relevant information is available when the decision needs to be made to handle these cases differently.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)

Postby DOOMGABR [RU] » Sat Jun 03, 2017 3:45 am

All right, thanks!
DOOMGABR [RU]
 
Joined: 08 Jun 2016
Location: Russia


Return to On Hold Bugs

Who is online

Users browsing this forum: No registered users and 0 guests