[WIP] Doom 64-inator
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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[WIP] Doom 64-inator
I'm working on a script that transforms mostly any level into a Doom 64-themed level. The script seeks out certain textures and replaces/lights sectors accordingly.
More screenies
I'm going to work on it more before releasing so that it completely converts every level in Doom/Doom 2. If you would like to contribute, please let me know.
More screenies
I'm going to work on it more before releasing so that it completely converts every level in Doom/Doom 2. If you would like to contribute, please let me know.
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Re: [WIP] Doom 64-inator
This is totally incomplete, but I want to post this here so it doesn't get lost:
https://www.dropbox.com/s/fgmjvm5q6ngmx ... e.wad?dl=0
This might not even function properly as it stands, but here is a WAD I've been doing that simply replaces existing Doom/Doom2 patches, flats, and textures with near equivalents from Doom 64.
Credits to Midway and Cage.
https://www.dropbox.com/s/fgmjvm5q6ngmx ... e.wad?dl=0
This might not even function properly as it stands, but here is a WAD I've been doing that simply replaces existing Doom/Doom2 patches, flats, and textures with near equivalents from Doom 64.
Credits to Midway and Cage.
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Re: [WIP] Doom 64-inator
I approve. Hope it will include sprites and sounds, too.
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Re: [WIP] Doom 64-inator
Nice!
This looks promising. I am going to watch this mod (Page bookmarked now).
Keep up the good work!
This looks promising. I am going to watch this mod (Page bookmarked now).
Keep up the good work!
Last edited by hoover1979 on Sat Jun 03, 2017 2:20 am, edited 1 time in total.
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Re: [WIP] Doom 64-inator
I love this already. Psyched!
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Re: [WIP] Doom 64-inator
This is pretty cool, I approve of this D64ization. How does this affect custom levels that don't have texture or floor replacements?
Would be cool to see how this would change OBLIGE maps into this neat stuff.
Would be cool to see how this would change OBLIGE maps into this neat stuff.
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Re: [WIP] Doom 64-inator
I was thinking the exact same thing.Glaice wrote:This is pretty cool, I approve of this D64ization. How does this affect custom levels that don't have texture or floor replacements?
Would be cool to see how this would change OBLIGE maps into this neat stuff.
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Re: [WIP] Doom 64-inator
Wow that looks awesome. I'd love to play through classic Doom with Doom 64 assets completely. I can convert my project resources into standalone which could be used to replace things and or weapons, and your project now would handle map textures and what not. Looking forward to this.
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Re: [WIP] Doom 64-inator
So would this involve the Icon of Sin getting a D64-style makeover? Maybe it could look something like the face seen on the Demon Keys (or in more detail on the boxart)
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Re: [WIP] Doom 64-inator
I'm sure a talented texture artist could transform the Doom 64 "EVIL" demon key face into an Icon of Sin remake.SiFi270 wrote:So would this involve the Icon of Sin getting a D64-style makeover? Maybe it could look something like the face seen on the Demon Keys (or in more detail on the boxart)
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Re: [WIP] Doom 64-inator
Have you made any progress regarding this recently? I'd be very interested in trying this out with the classic PC maps to see if it adds and replay value.
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Re: [WIP] Doom 64-inator
I haven't touched it in about 3 months. I'm thinking of picking it back up soon but I have quite a few things to do before that, so it'll be a while.
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Re: [WIP] Doom 64-inator
I'll be keeping an eye out on this in the meantime.
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Re: [WIP] Doom 64-inator
This looks absolutely awesome. I would love to revisit the original campaigns in a D64 style level assets.