Hello.
In recent GZDoom versions these options seem to be missing. How does one change them at this point?
Open GL dynamic light size and intensity?
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Re: Open GL dynamic light size and intensity?
They were removed intentionally.
Graf Zahl wrote:Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago.
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Re: Open GL dynamic light size and intensity?
_mental_ wrote:They were removed intentionally.Graf Zahl wrote:Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago.
I suppose that makes sense. I used to use fog effects to have thick dark fog and crank up the dynamic lights with a flashlight mod.
Thanks for the reply.
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Re: Open GL dynamic light size and intensity?
How do you define users?_mental_ wrote:They were removed intentionally.Graf Zahl wrote:Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago.
1. What alternative would you suggest when making maps and wanting go past 255 in brightness?
2. Could the Open GL Lights intensity be configured using ACS or Z-Script?
3. Is GZdoom compatible with custom GLSL shaders or similar "add ons"?
Spoiler:
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Re: Open GL dynamic light size and intensity?
He means what it says. It makes no sense for it to be an option for anyone using the software. It makes more sense as a mapping option, since mappers will design their maps expecting specific levels of intensity, and not a user option, since a user will just have to manually change it according to the current map to make it look right.Elias79 wrote:I assume you meant players and not users as users is anyone using the software.
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Re: Open GL dynamic light size and intensity?
Ok fair but it seems to me that Overbright Dynamic Lights are not yet possible and even if the GL Light itself was brighter then the engine would still clamp or limit the outputChris wrote:He means what it says. It makes no sense for it to be an option for anyone using the software. It makes more sense as a mapping option, since mappers will design their maps expecting specific levels of intensity, and not a user option, since a user will just have to manually change it according to the current map to make it look right.Elias79 wrote:I assume you meant players and not users as users is anyone using the software.
viewtopic.php?f=15&t=61237
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Re: Open GL dynamic light size and intensity?
Yes, but that's an entirely different issue.