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[Resource] BioShock Infinite Weapons Rip

Posted: Sun Apr 14, 2013 5:13 am
by jazzmaster9
The BioShock Infnite weapons Thread,

Feel free to use these for your own projects.

- The Triple R (With Pickup sprite)
Spoiler:
- The Vox Volley Gun (with and without hand grip)
Spoiler:
- The Vox Burstgun (with Alternate muzzle flash)
Spoiler:
- The China Broom
Spoiler:
- The Hand Cannon and The Broadsider
Spoiler:

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Sun Apr 14, 2013 9:29 am
by SyntherAugustus
From the sticky
Any resource at all from a game newer than four years old may not be uploaded at all. If it's newer than four years old (that's the solid number and it's not changing), even edited, forget it.

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Sun Apr 14, 2013 10:39 am
by wildweasel
Yeah - please keep this out of the Resources forum, jazzmaster.

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Sun Apr 14, 2013 11:02 am
by Xaser
Hey, we really ought to get rid of the four year rule. If it's literally a case of "You can post this in forum x but not forum y", then it's not even worth enforcing.

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Sun Apr 14, 2013 11:18 am
by wildweasel
Would everybody be willing to put up with a "No Commercial-Derived Resources, Period" rule? Because that, IMO, is the alternative.

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Sun Apr 14, 2013 11:19 am
by Xaser
Except that rule already exists (with a "unless you extensively edit it" clause). Why are we talking in circles again?

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Sun Apr 14, 2013 11:21 am
by wildweasel
No no no - I mean replacing all of the "stricter rules" with a "no commercial resources, no edits, no year cut-offs, nothing, if it's not yours GTFO" rule.

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Sun Apr 14, 2013 11:35 am
by Xaser
Why are you stating that it's the only alternative? It's an artificial implication to say that removing the 4-year clause means that you must forbid all edits, and there's no logical bearing behind it. The other existing rules already handle everything else, and have been ever since the outset.

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Sun Apr 14, 2013 3:15 pm
by Cardboard Marty
Nice work jazzmaster. I feel like the weapons are being palette-raped but I'm not familiar with BioShock Infinite enough to say for sure, but they look pretty good. :)

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Tue Apr 16, 2013 7:46 pm
by jazzmaster9
Marty Kirra wrote:Nice work jazzmaster. I feel like the weapons are being palette-raped but I'm not familiar with BioShock Infinite enough to say for sure, but they look pretty good. :)
I actually recolored them to give a bit an old rusty feel.

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Sat Apr 20, 2013 3:14 am
by jazzmaster9
due to some conflict with the rules i went a head and closed this thread (for now)

with the new, less restricting rules :) , i now find it comfortable to re-open the thread.

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Wed Apr 24, 2013 1:44 am
by jazzmaster9
More Bioshock Infinite.

This time we have the Hand Cannon.
Image

from the looks of it, it looks like a weapon from ZBlood.

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Wed Apr 24, 2013 4:43 am
by chronoteeth
lotta these rips are just simply too big. that thing looks more suited to be like a shotgun type weapon than a pistol

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Wed Apr 24, 2013 11:23 am
by Batandy
Let me help you
Image

Re: [Resource] BioShock Infinite Weapons Rip

Posted: Wed Apr 24, 2013 11:37 am
by wildweasel
chronoteeth wrote:lotta these rips are just simply too big. that thing looks more suited to be like a shotgun type weapon than a pistol
Larger hands might help, but for some reason I would like to imagine that the Hand Cannon is just that friggin' big. What does that thing fire, .600 Nitro Express? =P