LegacyofStrife v2.3 : It's Coming Sooner Than You Think.
Posted: Tue Jul 10, 2012 3:46 pm
by TiberiumSoul
This mod was built around Sangelothi's strife mod The Martyr using only the monsters and items from the mod and combining it with my SFX overload mod Insanity's Requiem which adds in around 14 new toys with which to maim and destroy your enemies with but thanks to Sang Giving me his blessing to release this i finally can!
no screens as of yet but i plan on getting a video up and running soon enough however i can provide you with...
If you've got no screens, videos, or downloads, it's too early to post it. An M_DOOM replacement doesn't show anything at all about the mod, so for all we know, it may not even exist.
Re: F5Pack : LegacyofStrife
Posted: Wed Jul 11, 2012 6:33 pm
by TiberiumSoul
well ive got some good news and some bad news
the good news is the mod is finished and fully playable
the bad news is that due to zdoom not having opengl it is impossible to play the mod correctly on zdoom i havent tested this with zdoom gl but ill give it a shot.
im going to see if i can get this to run on zandronum since that supposedly the sucsessor of skulltag
Re: F5Pack : LegacyofStrife
Posted: Wed Jul 11, 2012 7:43 pm
by Sgt Dopey
TiberiumSoul wrote:well ive got some good news and some bad news
the bad news is that due to zdoom not having opengl it is impossible to play the mod correctly on zdoom i havent tested this with zdoom gl but ill give it a shot.
I don't see any reason why it wouldn't work correctly in ZDoom. Looks like there's a 3D sky texture and that's about it...which I'm pretty sure ZDoom just ignores and runs normally otherwise.
Which doesn't seem incorrect to me.
Re: F5Pack : LegacyofStrife
Posted: Wed Jul 11, 2012 8:56 pm
by TiberiumSoul
there are custom blood decals that dont render properly in software this is the only thing keeping me from releaseing this for zdoom
Re: F5Pack : LegacyofStrife
Posted: Wed Jul 11, 2012 9:08 pm
by Sgt Dopey
Use sprites as well as the 3D models
Re: F5Pack : LegacyofStrife
Posted: Wed Jul 11, 2012 10:50 pm
by TiberiumSoul
Well it might have helped to mention that the mod wasnt meant to be software friendly from the beginning?
either way the mod has been optimized for both Zandronum (using skulltag_Actors.pk3 of Course) and GZDoom as the mod makes use of many OGL Features
Re: F5Pack : LegacyofStrife
Posted: Wed Jul 11, 2012 11:58 pm
by XutaWoo
...If it uses skulltag_actors.pk3, it is only really optimized for Skulltag, not Zandronum or GZDoom.
Re: F5Pack : LegacyofStrife
Posted: Thu Jul 12, 2012 2:02 am
by TiberiumSoul
well... im not sacrificing the minigun or the other skulltag stuff so that this can be played without loading the extra actors
Re: F5Pack : LegacyofStrife
Posted: Thu Jul 12, 2012 2:23 am
by chronoteeth
If theres one thing that should be switched, is that spas shotgun. Its really bad, graphics wise.
Re: F5Pack : LegacyofStrife
Posted: Thu Jul 12, 2012 5:21 am
by Mikk-
TiberiumSoul wrote:well... im not sacrificing the minigun or the other skulltag stuff so that this can be played without loading the extra actors
If you're referencing Skulltag actors in your main code, then you will not be able to use this with ZDoom/GzDOOM/Zandronum. I don't even know why you're even keeping compatibility beecause skulltag is dead.
Re: F5Pack : LegacyofStrife
Posted: Thu Jul 12, 2012 6:01 am
by Alterworldruler
Oh hey you used the soulcrusher's credit/trailer music in your trailer, very nice. One thing, give Nmn a credit for composing it, the title of the theme is Brave New Order. The music is free to use from Soulcrusher but please, give the author of the themes a credit.
Re: F5Pack : LegacyofStrife
Posted: Thu Jul 12, 2012 11:53 am
by XutaWoo
TiberiumSoul wrote:well... im not sacrificing the minigun or the other skulltag stuff so that this can be played without loading the extra actors
But not having the minigun wouldn't be a problem, since none of the Skulltag actors would appear in Strife unless you made them. And if you did, they'd be incredibly easy to remake. Hell, why would you just use possibly-reskinned versions already made weapons? That just reeks of the DeHackEd era where mods added Heretic, Hexen, and Strife weapons with alternate graphics and sounds just because it wasn't possible to modify the normal weapons for unique behaviors. Like, say, firing a projectile in any direction other than forward.
Re: F5Pack : LegacyofStrife
Posted: Thu Jul 12, 2012 11:54 am
by TiberiumSoul
@alter i gave credit to nmn at the end of the trailer on the credits screen