Literally the examples found in the Wiki can be used to debug this as i used them as well to check if GetPlayerInput is registering any actual key, i used this script to check it out:
Code: Select all
script "ForwardkeyRegister" ENTER
{
int Buttons;
While (TRUE)
{
Buttons = GetPlayerInput(-1, INPUT_OLDBUTTONS);
if (Buttons == BT_FORWARD)
{
print(s:"You are only pressing the forward key, and no others.");
}
Delay(1);
}
}