Description:
When playing with custom oggs, occasionally they'll "skip" like an old CD-player. It's consistently around the same length every time, but this length varies from session to session. Before importing these oggs and after exporting them with slade, they sound fine, but in-game the skipping occurs. This doesn't happen to every ogg. As far as I can tell, this is only happening with OGGs larger than 4 MB.
Priority: Eh? Not high, but there could be something more insidious causing it?
Steps to Reproduce:
1. Open GZDoom with a resource that has custom OGGs larger than 4 MB.
2. Play as normal, but stay in a level long enough to let the music finish at least once.
Large Custom OGGs "skipping"
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- Chris
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Re: Large Custom OGGs "skipping"
Does it only happen after looping? Is music affected, or sound effects, or both? "Oggs larger than 4 MB" is a bit vague, and I tested with an 8.4MB Ogg without any noticeable problem after looping. Do you have a specific file exhibiting the problem?
- SanyaWaffles
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Re: Large Custom OGGs "skipping"
I've not noticed any lagging with large OGGs on my end and we use loop points extensively.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Large Custom OGGs "skipping"
I also never experienced this kind of thing with recent code. A long time ago there was a problem like this when looping MP3's but that was due to a bug in the decoder library that could be worked around. What GZDoom version are you using?
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Re: Large Custom OGGs "skipping"
To answer your questions:
It happens the first time it plays, and it only happens with music. Two specific tracks seem to do this, but none of the rest of the tracks in the wad exhibit this behavior. In addition, while played in SLADE and while played outside of the game, these oggs play back normally.
I'm using GZdoom 4.5.0.
It happens the first time it plays, and it only happens with music. Two specific tracks seem to do this, but none of the rest of the tracks in the wad exhibit this behavior. In addition, while played in SLADE and while played outside of the game, these oggs play back normally.
I'm using GZdoom 4.5.0.
- Graf Zahl
- Lead GZDoom+Raze Developer
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- Location: Germany
Re: Large Custom OGGs "skipping"
So, what tracks? Can you post a link?
And what's your system's specs, e.g. CPU type, how many cores, SSD or HDD?
And what's your system's specs, e.g. CPU type, how many cores, SSD or HDD?
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Re: Large Custom OGGs "skipping"
https://drive.google.com/file/d/1OLZgRV ... sp=sharing
https://drive.google.com/file/d/1QhZv8O ... sp=sharing
CPU: AMD Ryzen 5 1600 (12 threads on 6 cores)
GPU: EVGA Nvidia GeForce 1060 6GB
RAM: 64 GB @ 1066 MHz (lol, I know)
Relevant SSD: 55 GB Patriot Blaze
https://drive.google.com/file/d/1QhZv8O ... sp=sharing
CPU: AMD Ryzen 5 1600 (12 threads on 6 cores)
GPU: EVGA Nvidia GeForce 1060 6GB
RAM: 64 GB @ 1066 MHz (lol, I know)
Relevant SSD: 55 GB Patriot Blaze
- SanyaWaffles
- Posts: 843
- Joined: Thu Apr 25, 2013 12:21 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11 for the Motorola Powerstack II
- Graphics Processor: nVidia with Vulkan support
- Location: The Corn Fields
- Contact:
Re: Large Custom OGGs "skipping"
I have a question. Does your audio files have looping points?