Sector special colors (sprite) decal coloring

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grahf78
Posts: 24
Joined: Sun Jun 21, 2020 10:11 pm
Graphics Processor: nVidia (Modern GZDoom)

Sector special colors (sprite) decal coloring

Post by grahf78 »

Hi, I previously posted this in the feature suggestion forums but I think this is an actual bug in the implementation.
  1. If sprite sector special color is used, decals retain their original color, giving them a glowing look. This becomes more noticeable if I load a mod such as Nashgore, which spawns blood sprites and models in floors.

    This is what I mean:
    Spoiler:
    How they look like without any lighting:
    Spoiler:
    I believe it should work like when regular sector coloring is used, where the decals are actually painted according to the sector color. Except this time, they should obey the sprite lighting special color.

    I add a wad that exemplifies this. The sector to the west has purple sprite lighting, and the sector to the right has purple sector lighting.
    64LightTest3.pk3
    (5.12 KiB) Downloaded 29 times
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Sector special colors (sprite) decal coloring

Post by Graf Zahl »

Done
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