MWeapFrost HUD sprites positioned incorrectly

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Player701
 
 
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Graphics Processor: nVidia with Vulkan support

MWeapFrost HUD sprites positioned incorrectly

Post by Player701 »

The title of this thread has fallen victim to the character limit. The correct title should be: "MWeapFrost HUD sprites positioned incorrectly when status bar scale > 1".

The HUD sprites of the Mage's second weapon in Hexen are erroneously shifted upwards when the scale of the status bar is greater than 1. I couldn't find any other weapons in stock IWADs that are also affected. In this particular example, the scale is set to 2:



Tested in GZDoom g4.3pre-532-g318da33e3, 4.2.4, and several older versions. It appears that this bug has existed since the introduction of the status bar scale slider.
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Graf Zahl
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Re: MWeapFrost HUD sprites positioned incorrectly

Post by Graf Zahl »

Hexen's weapon sprite positioning is a story all of its own. "Screwed up" doesn't begin to describe it.
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Player701
 
 
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Re: MWeapFrost HUD sprites positioned incorrectly

Post by Player701 »

:shock:

Okaaay...
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Nash
 
 
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Re: MWeapFrost HUD sprites positioned incorrectly

Post by Nash »

I can provide a "fix" in WidePix. Should I?

(This doesn't really solve the original problem, of course, but well...)
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Graf Zahl
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Re: MWeapFrost HUD sprites positioned incorrectly

Post by Graf Zahl »

Yes, please! This is the best opportunity we ever had to address this issue.
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Nash
 
 
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Re: MWeapFrost HUD sprites positioned incorrectly

Post by Nash »




Well this turned out to be more than a 10 minute fix zzzz -_-

Anyway. Fixed. Or rather, "fixed". :P

Pull the WidePix master to get the new sprites.
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Rachael
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Re: MWeapFrost HUD sprites positioned incorrectly

Post by Rachael »

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