The title of this thread has fallen victim to the character limit. The correct title should be: "MWeapFrost HUD sprites positioned incorrectly when status bar scale > 1".
The HUD sprites of the Mage's second weapon in Hexen are erroneously shifted upwards when the scale of the status bar is greater than 1. I couldn't find any other weapons in stock IWADs that are also affected. In this particular example, the scale is set to 2:
Tested in GZDoom g4.3pre-532-g318da33e3, 4.2.4, and several older versions. It appears that this bug has existed since the introduction of the status bar scale slider.
MWeapFrost HUD sprites positioned incorrectly
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Re: MWeapFrost HUD sprites positioned incorrectly
Hexen's weapon sprite positioning is a story all of its own. "Screwed up" doesn't begin to describe it.
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Re: MWeapFrost HUD sprites positioned incorrectly
I can provide a "fix" in WidePix. Should I?
(This doesn't really solve the original problem, of course, but well...)
(This doesn't really solve the original problem, of course, but well...)
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Re: MWeapFrost HUD sprites positioned incorrectly
Yes, please! This is the best opportunity we ever had to address this issue.
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