Quickload crash
Posted: Sun Aug 11, 2019 10:11 am
You can get GZDoom to crash by pressing quicksave, then closing with ESC. Next time you try to quickload or quicksave, GZDoom will crash.
The culprit seems like it might be this line in messagebox.cpp:
Steps to reproduce:
The culprit seems like it might be this line in messagebox.cpp:
Code: Select all
// signal that whatever gets loaded should be the new quicksave
savegameManager.quickSaveSlot = (FSaveGameNode *)1;
- Start a new game.
- Press quickload.
- Quit the quickload menu.
- Press quickload then quit the quickload menu again. (This is because of what seems to be another quickload bug)
- Try to quicksave or quickload. GZDoom will now crash.