[Fixed] Reflected Bosscube results in VM abort

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Reflected Bosscube results in VM abort

Postby Zhs2 » Thu Jul 26, 2018 10:57 pm

No time to create an example wad, but this issue was reported over in Guncaster yonder: a Bosscube affected by reflection loses its target and attempts to spawn an actor at a null pointer. The exact error message, as depicted by the image in that thread:

Code: Select allExpand view
VM execution aborted: tried to read from address zero.
Called from Actor.SpawnFly at gzdoom.pk3:zscript/doom/bossbrain.txt, line 302
Called from Actor.A_SpawnFly at gzdoom.pk3:zscript/doom/bossbrain.txt, line 419
Called from state SpawnShot.3 in SpawnShot

Spoiler: image
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Zhs2
Power of meh.
 
Joined: 07 Nov 2008
Location: Maryland, USA, but probably also in someone's mod somewhere
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

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