[Fixed] Reflected Bosscube results in VM abort

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Reflected Bosscube results in VM abort

Postby Zhs2 » Thu Jul 26, 2018 10:57 pm

No time to create an example wad, but this issue was reported over in Guncaster yonder: a Bosscube affected by reflection loses its target and attempts to spawn an actor at a null pointer. The exact error message, as depicted by the image in that thread:

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VM execution aborted: tried to read from address zero.
Called from Actor.SpawnFly at gzdoom.pk3:zscript/doom/bossbrain.txt, line 302
Called from Actor.A_SpawnFly at gzdoom.pk3:zscript/doom/bossbrain.txt, line 419
Called from state SpawnShot.3 in SpawnShot

Spoiler: image
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