[Fixed] offsets: Line_AlignCeiling and -Floor

Bugs that have been investigated and resolved somehow.

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offsets: Line_AlignCeiling and -Floor

Postby simc » Mon May 09, 2016 10:56 am

(With zdoom-2.9pre-928-g841a579)
The alignment offsets of the ceilings and floors with the conventional Hexen/Doom format doesn't work as it did earlier.

The map has a line with type: 121: Line_SetIdentification (lineid, ...)
The script has: Line_AlignCeiling (lineid, ...);, Line_AlignFloor (lineid, ...);

The flats are alinged to the correct directions but their offsets seem totally random. Here's a test wad for Doom2, MAP01.
Attachments
linealign.zip
(1.3 KiB) Downloaded 118 times
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Re: offsets: Line_AlignCeiling and -Floor

Postby Graf Zahl » Wed May 11, 2016 3:49 am

fixed the initialization part, so it's correct in GZDoom again.
Unfortunately the texture mapping in the software renderer is quite broken at the moment and this is also affected by it.
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Re: offsets: Line_AlignCeiling and -Floor

Postby Graf Zahl » Sun Feb 26, 2017 5:34 pm

Just wondering: Is this still an issue in QZDoom?
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Re: offsets: Line_AlignCeiling and -Floor

Postby Rachael » Sun Feb 26, 2017 5:50 pm

Yes, it is. The offsets are still off.
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Re: offsets: Line_AlignCeiling and -Floor

Postby Rachael » Thu Mar 09, 2017 11:21 pm

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Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support


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