[2.2.0, MP] Double Ammo on dropped weapons
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[2.2.0, MP] Double Ammo on dropped weapons
If playing on Nightmare skill or with Double Ammo on, and players drop weapons when they die, if you pick up such a weapon it will have double the rounds it was carrying. For instance, if Player A had a rocket launcher with 8 shots left before Player B killed him, this new rocket launcher that he dropped can be picked up for 16 missiles.
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Re: [2.2.0, MP] Double Ammo on dropped weapons
PDF, that's not a bug, it's intended to work like this; it's also present in SkullTag, when you activate the double ammo option, and you drop your ammo via console, when you pick them again, you'll get double...nice trick 

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Re: [2.2.0, MP] Double Ammo on dropped weapons
If that happens, it's a bug.
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Re: [2.2.0, MP] Double Ammo on dropped weapons
No, plz, don't fix it, it's funny... 

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Re: [2.2.0, MP] Double Ammo on dropped weapons
Fixed - also for ammo drops. It's an exploit and therefore considered a bug.
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Re: [2.2.0, MP] Double Ammo on dropped weapons
And yet chaingun sniping isn't considered an exploit 

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Re: [2.2.0, MP] Double Ammo on dropped weapons
There's no Sniper rifle (heck, not even a standard assault rifle), so the chaingun is the next best thing.TheDarkArchon wrote:And yet chaingun sniping isn't considered an exploit

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Re: [2.2.0, MP] Double Ammo on dropped weapons
The difference being that the chaingun is coded to fire 2 accurate shots whereas the incorrect ammo dropping for weapons was just an oversight due to an insufficient implementation of the ammo pickup at the time it was written.TheDarkArchon wrote:And yet chaingun sniping isn't considered an exploit
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Re: [2.2.0, MP] Double Ammo on dropped weapons
Not wishing to open this old can of worms any further but, nowadays, if chaingun sniping is a problem, an alternative chaingun can be made using decorate.
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Re: [2.2.0, MP] Double Ammo on dropped weapons
Already did that. Not stopping me from using the old one for the more classic mods.Enjay wrote:Not wishing to open this old can of worms any further but, nowadays, if chaingun sniping is a problem, an alternative chaingun can be made using decorate.

Since the bug is settled, shouldn't this be locked and/or split?