[Fixed] sv_nofov bug

Bugs that have been investigated and resolved somehow.

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sv_nofov bug

Postby Janizdreg » Thu Jan 01, 2004 10:07 am

Whenever ZDoom is run with the sv_nofov variable being true, fov is changed to 0, whereas it of course should be 90.
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Joined: 01 Jan 2004
Location: Finland

Postby randi » Tue Jan 06, 2004 3:29 pm

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