Original resolution scales poorly

Need help running G/Q/ZDoom/ECWolf/Zandronum/3DGE? Did your computer break? Ask here.

Moderator: GZDoom Developers

Original resolution scales poorly

Postby Wilhelmina Girringbudging » Tue Jan 21, 2020 4:17 pm

I would like to play the game in the original resolution but expanded to widescreen. E.g. something around 360x200 stretched to 360x240

The option for 360x200 in zDoom scales weirdly and makes the face look derpy

https://i.imgur.com/u65pneO.png

I would settle even for a 4:3 320x200 stretched to 320x240 resolution, but there is no 320x200 option and the offered 320x240 renders a full 240px high image instead of stretching the 200px to create the iconic long vertical pixels, resulting in stuff like squished HUD face.

https://i.imgur.com/8mQTwMU.png

I am using ZDoom v2.8.1. Don't recommend me to upgrade to GZDoom please, I have tried GZDoom and I do not like it and ran into many issues with it. Just help me fix the resolution issue.
Wilhelmina Girringbudging
 

Original resolution scales poorly

Postby kameromprodla » Tue Jan 21, 2020 4:27 pm

I'm on ZDoom v2.8.1 and the low resolutions don't appear right.

I would like the original 200 pixels high resolution stretched to 240 high to get the long vertical pixels, but extended in width to widescreen if possible. But all my efforts either look derpy, or squish the graphics into square pixels.




Help?
kameromprodla
 
Joined: 21 Jan 2020

Re: Original resolution scales poorly

Postby Rachael » Tue Jan 21, 2020 4:27 pm

Wilhelmina Girringbudging wrote:I am using ZDoom v2.8.1. Don't recommend me to upgrade to GZDoom please, I have tried GZDoom and I do not like it and ran into many issues with it. Just help me fix the resolution issue.

Unfortunately, your options for addressing the issues are going to be extremely limited then, because GZDoom has a far more robust scaling system that does exactly what you want. We can't just "magically" fix your issue on an old system that is no longer supported or maintained.

That being said, ZDoom has a vid_aspect option, you can try tweaking that from the console. AFAIR it has 6 options. Try them out and see what happens.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Original resolution scales poorly

Postby kameromprodla » Tue Jan 21, 2020 9:11 pm

320x200 with aspect of 4:3 makes the game render right but the hud bar is still derpy.
kameromprodla
 
Joined: 21 Jan 2020


Return to Technical Issues

Who is online

Users browsing this forum: No registered users and 3 guests