Moderator: GZDoom Developers
Rachael wrote:Addressed in this PR: https://github.com/coelckers/gzdoom/pull/1022/files
Had to get a copy of it in order to test this.
Rachael wrote:Oh, I already did it. Turns out Ubuntu has xdelta3 in its package repo so I was able to use that. I already created the PR: https://github.com/Doom-Utils/iwad-patches/pull/11
However, this will allow me to see if the BFG and XBLA versions differ. (edit: And it turns out - they're exactly the same)
Diabolución wrote:The secret map (of Sigil) is somehow modified, but I cannot tell how exactly because I don’t have access to a copy.
DovahClown wrote:Rachael wrote:Oh, I already did it. Turns out Ubuntu has xdelta3 in its package repo so I was able to use that. I already created the PR: https://github.com/Doom-Utils/iwad-patches/pull/11
However, this will allow me to see if the BFG and XBLA versions differ. (edit: And it turns out - they're exactly the same)
Wait so this utility allows you to turn a iwad into a different version?
DovahClown wrote:different secret level
Diabolución wrote:DovahClown wrote:different secret level
After comparing the automap views posted on wad-archive.com, it is obvious the geometry of the red key door has been slightly edited. But they are still basically the same level, of course.
Users browsing this forum: Valken and 1 guest