ORO-RANDOM-DOOM version 3.0

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should i do another randomizer for another iwad before moving on?

Yes strife
Yes Heretic
Yes hexen
No votes
Yes Chex quest
No move on to another project
Total votes: 25

Posts: 68
Joined: Mon Sep 30, 2013 11:37 pm

ORO-RANDOM-DOOM version 3.0

Post by orosa »

Hey there and welcome to my 1st mod, so what dose it do, it randomizes all the monsters and items in doom 1 and 2 but keep in mind its is only randomizing the stuff that is in the base code, so no double arm cyber-demons and flying master minds, and no red Armour, yes it may be really underwhelming Due to most mods, But hey, this is my 1st mod so please give me a break, Now i know what you may be thinking theres going to be a lot of Cyber-demons aren't there, NO! i have try to balance this mod and make it beatable while still fun, if you want a video demo station
here you go:

Download link
Verison 3.0

https://www.mediafire.com/file/blqw6xm1 ... 20V3.0.zip

so why no version 2.0
there is one out, but i felt it wasn't different enough to upload at the time, version 2.0 was just more randomization balances. now version 3.0 has inventory, all item and enemies now have a spawn chance, (meaning sometimes something won't spawn at all, and new difficulties. pushable barrels. so yeah i won't be uploading version 2.0 instead i will just be uploading version 3.0, after this i think i may work on a simple heretic randmizer patch. i will say more when it devlopes.

Version 1.0


Yholl - for helping me fix picking up weapons
Shreddin' - for noticing my majour spelling mistakes and seeing that part of my code was reapeting causing it to break

Blue shadow - for leading me to the basic of the code, and helping me out along the way

If i miss you and you help out please let me know with a link to where you help me out and have fun! and give me feed back!
Last edited by orosa on Mon Oct 23, 2017 8:21 am, edited 7 times in total.
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm


Post by Endless123 »

Great idea :) I'll try it right away :D
User avatar
Captain J
Posts: 16890
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Post by Captain J »

i hope you can use the youtube url next time...like this!
Posts: 68
Joined: Mon Sep 30, 2013 11:37 pm


Post by orosa »

Captain J wrote: i hope you can use the youtube url next time...like this!
Yeah i fix it, thanks for posting this though, You see i use the quote reply and just toke the YouTube code and paste it over mine, so yeah..
Sorry i am more of a lurker on these forums, and not really a participator so i just now learning these things.
Posts: 9
Joined: Tue Apr 17, 2018 11:40 pm

Re: ORO-RANDOM-DOOM version 3.0

Post by Lifeform »

I recently started to play Old School Doom again, and the having a Fuck Ton of fun with your randomizer...

Thank You soo much for making this, its very nice indeed good sir...

Im having a ball :D

It could be improved though. would love to see Pain Elementals added to the spawn pool chance, and i wish your randomizer would have an equal chance of spawning higher tier enemies, ( Barons, Arch Viles, Revenants, Mancubi, Arachnotrons )
in ANY MAP.... most of the time im only seeing Shotgunners and Chaingunners, imps, and demons... when a real GOOD randomizer, will throw Anything at you...

Still i appreciate the effort for this man... Im Loving it !!! :mrgreen:

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