reimagining the BOOM HUD using SBARINFO: BOOMHUD+

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Delfino Furioso
Posts: 61
Joined: Sat Mar 27, 2021 3:21 pm

reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

This is a reworked version of the BOOM HUD for GZDoom made by Hellser
It was originally the default HUD of "Project: Aurora"
viewtopic.php?f=19&t=25814

Being based on the SBARINFO standard, feature-parity with Boom can't be achieved.
I tried my best to replicate all features as close as possible.
Any constructive feedback is welcome!


LATEST RELEASE (2022.03.08)
https://www.mediafire.com/file/q82uqekg ... D+.7z/file


SCREENSHOTS:
Spoiler:

FEATURES:
- secondary ammo support
- settings menu and cvars implemented
- pk3 contents reorganized to benefit from GZdoom's lump filtering
- arbitrary scaling support added
- small tweaks to selected element positioning
- three HUD styles: Boom Classic, Boom Modern, GZDoom
- FONTDEFS lump reworked
- all graphics converted to the Doom palette
- fixes for various artifacts in some font characters


USAGE:
add this mod at THE END of your load order (so it can override any hud provided by iwad/pwad)
gzdoom.exe -iwad "/path/to/DOOM2.WAD" -file "/path/to/D2TWID.WAD" "/path/to/BDLITE.PK3" "/path/to/BOOMHUD+.PK3"


COMPATIBILITY:
engine: any GZDoom version with SBARINFO and lump filtering support
games: DOOM.WAD, DOOM2.WAD, TNT.WAD, PLUTONIA.WAD
pwad: it should be compatible with any mod, since it does not rely on actor names

TESTED DECORATE/ZSCRIPT MODS:
- "Smooth Weapons Enhanced" by NightFright
- "Final Doomer" by Sgt.Shivers
- "Supercharge" by Tango
- "BDLite" by DavidN

TESTED DEHACKED/DEHEXTRA MODS:
- "Minicharge" by Tango
- "BlackOps" by VGA


CREDITS:
Hellser for the bulk of the work on the "Project:Aurora" HUD.
TeamTNT for the inspiration
Last edited by Delfino Furioso on Wed Aug 03, 2022 8:01 am, edited 16 times in total.
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Delfino Furioso
Posts: 61
Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

there was a bug with the "1" character due to a last-minute edit
please redownload the file if you have downloaded it more than 5 minutes ago
User avatar
Delfino Furioso
Posts: 61
Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.06.14 released with some minor tweaks to cvars and the modern layout
download link updated in OP
User avatar
Delfino Furioso
Posts: 61
Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.06.14b released with the addition of a fourth layout
it's a graphical variant of the modern layout, to keep this hud in line with my other mod: dsdaHUD+

download link updated in OP
User avatar
Delfino Furioso
Posts: 61
Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.08.03 released

changes:
- tweaked the "modern" layout for better readability
- removed the "distributed" layout
- made the key inventory always visible
- simplified user options regarding stats/time
- added fullscreen support to normal statusbar (screenblock 10) 

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