Wolfenstein 3D Texturepack for Doom (v3.2.1)

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Wolfenstein 3D Texturepack for Doom (v3.2.1)

Postby Craneo » Thu Jul 22, 2021 10:39 am

Hi everyone, so, I've been working for a while on a Wolfenstein 3D texture replacer for Doom 1 and 2, this idea has in fact predated the release of the Egypt pack (atleast as far as my memory goes), and I had many tries at it in the past, at some points I considered using RTCW textures but those were too dark, and most Wolfenstein mods are cartoony artstyle wise, so in the end I decided for Wolfenstein 3D, it's expansion and it's HD pack textures, all tweaked to fill in their Doom "counterparts", what inspired me the most to finish this is the ammount of Wolfenstein-themed Doom mods, and since I never felt it made that much sense to shoot Nazis on a UAC Techbase, I went through and finished this project for once and for all

Also, my texture edits are free to use, if you are a mapper you can use them as long as proper credit is given to me and the people in the credits too, I've also included a few extra textures that can be used to mix and match more, as well as other WW2-era flags (some Axis flags and the Soviet flag)

Pictures:
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Download:
https://www.dropbox.com/s/ug5ie6o5qg8uo ... 1.pk3?dl=0

Changelog:
Spoiler:


Older versions:
Spoiler:


Credits:
Spoiler:
Last edited by Craneo on Sat May 07, 2022 8:56 am, edited 5 times in total.
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Re: Wolfenstein 3D Texturepack for Doom (v1)

Postby Nexis » Thu Jul 22, 2021 11:00 am

Woowww, nice one Craneo, you fail to disappoint me every time.
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Re: Wolfenstein 3D Texturepack for Doom (v1)

Postby openroadracer » Thu Jul 22, 2021 12:20 pm

Oh, thanks a million, Craneo! This is perfect for that World War Wolf mod that DeeDeeOz made. I'll make sure to test it out later.
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Re: Wolfenstein 3D Texturepack for Doom (v2)

Postby Craneo » Fri Jul 23, 2021 3:25 pm

the pack has been updated
v2 changelog:
added door2_3
added barrels
added fireskull
added the remaining switches
changed gray computer textures
changed rw7_3 and rw7_2
replaced one of the hanging bodies as well as wall50_2
recolored rw35_2
recolored ripw15
recolored rw27_2
recolored mflr8_4
brightened rw18_1 and rw18_2
updated Credits.txt
probably more I forgot
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Re: Wolfenstein 3D Texturepack for Doom (v2)

Postby Xim » Sat Jul 24, 2021 9:00 am

Thanks for putting this together. I've been wanting something like this to go along with all the Wolfenstein themed gameplay mods. This should complete the experience!
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Re: Wolfenstein 3D Texturepack for Doom (v3)

Postby Craneo » Mon Jul 26, 2021 5:21 am

new update:
v3 changelog:
all magma textures changed
changed Wall21_1, Wall21_3 and Wall21_5
changed RW45_1, RW43_1 and RW47_1
recolored RW28_4
added new flags for mappers and other custom texture makers (RESOURCE)
added magma cracks overlay for mappers and custom texture makers (RESOURCE)
added SIGIL support (SIGILTEX, Sky5)
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Re: Wolfenstein 3D Texturepack for Doom (v3)

Postby armymen12002003 » Fri Jul 30, 2021 2:14 am

This is awesome been wanting something like for a long time great job Craneo.

EDIT: Are you also planning on replacing the tech lamps the dead zombies cacodemons and marines too?
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Re: Wolfenstein 3D Texturepack for Doom (v3)

Postby Craneo » Fri Jul 30, 2021 4:52 am

the tech lamps I am unsure what to replace them with, as for the dead monster and player props, replacing those would require me to either make new actors or replace the player and monster sprites, neither which I wanna do for monster pack compatibility, I feel gameplay mods need to do that themselves
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Re: Wolfenstein 3D Texturepack for Doom (v3)

Postby armymen12002003 » Fri Jul 30, 2021 5:01 am

Oh ok 👍 as I said really great job with this monster pack nonetheless 😀
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Re: Wolfenstein 3D Texturepack for Doom (v3.1)

Postby Craneo » Mon Aug 02, 2021 8:03 am

The pack has been updated to 3.1, with this I feel Doom 1 and 2 support is finished and if I do update I may just go with PWAD support (not sure when I'll do that but I'll do it someday I guess)
Changelog:
v3.1 changelog:
replaced all Shawn/silver/related textures
replaced RW12_4 and RROCK09
added a Wolf3D-styled classic fireblu as an extra (you can replace the current one with it by renaming it and adding it to the patches folder)
tweaked the shape of WALL97, CEIL1_1 and CEIL1_3 so it matches vanilla bit more
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Re: Wolfenstein 3D Texturepack for Doom (v3.1)

Postby Facínora » Sat Aug 07, 2021 10:19 am

Hello. I recorded a video with it and already added it to my website. Another good looking and useful texture pack by Craneo.
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Re: Wolfenstein 3D Texturepack for Doom (v3.1)

Postby DeeDeeOZ » Thu Aug 26, 2021 9:23 pm

Cant believe I didn't find this till now! This is really awesome. Great job Craneo :D
Got a similar version I tried to make a while ago but this is way-way better, defiantly using this for some stuff!
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Re: Wolfenstein 3D Texturepack for Doom (v3.1)

Postby Voltcom9 » Sun Sep 12, 2021 12:59 pm

I have often thought about creating this exact same thing! But alas here it is! Thanks for doing this, it goes really well with mods such as Bratwurst. Great stuff.
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Re: Wolfenstein 3D Texturepack for Doom (v3.2)

Postby Craneo » Wed May 04, 2022 10:18 am

a new update released with some tweaks for D1 and D2 textures:
v3.2 changelog:
replaced the skulls in the marble walls to be from actual Wolfenstein textures instead of recolored Doom ones
replaced the keycard door trimp with a better looking one
replaced the marble wall faces with flags instead of weird recolored WW2 symbols
replaced the flags from the PANWALL textures, and other PANWALL textures tweaked
replaced the BRNCAGE side textures to look better
replaced one of the painting patches so it isn't just a recolored version of an already existing patch
replaced the marble flats so they aren't recolored Doom ones anymore
replaced the CEMENT small tile with a better looking one
replaced the skull pile wall and floor textures with smaller, more human-like skulls
recolored the big and small doors and the exit door
recolored the STARWALL detail walls to stick out too much
recolored the CEMENT blue part so it isn't blue, as it stood out too much
recolored the SPROCK textures to be gray and not weird green-tan-gray
recolored fireblu "mossrock" texture to be more clean
tweaked the platform wall texture patch
tweaked the square wood textures and flats so that they look less confusing
some props recolored and tweaked, twitching hanged body is an actual hanged body now, impaled body now actually moves,
furnace is now properly sized and doesn't connect to the air for no reason, stalagmite is now a stalagmite again instead of
a weird shaped barrel, fireskull restored, golden armor now has light changes for animation purposes, added candles and candelabra,
tweaked the lamps to fit Wolf3D better
added the firewall textures
more stuff I probably forgot.

maybe in the future I will add Final Doom and/or PWAD support...

EDIT: quick small update, added new gargoyle textures that are more pixel art-y instead of just the Doom ones with filters that make them look ugly.
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