Doom 3 for Doom Textures Replacer [v4.2 - 27/07/22]

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Craneo
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Location: Inside a crate in E2M2

Doom 3 for Doom Textures Replacer [v4.2 - 27/07/22]

Post by Craneo »

Hello, in the past few days I started working on replacing the Doom 1/2 textures with Doom 3 ones, they are truecolor but low res (same res as the vanilla textures in fact), and should work with some mapsets, it replaces all vanilla Doom 1, 2 and Final Doom textures plus a few more PWAD ones such as SIGIL's, and it should work as a Zandronum skin folder autoload pk3 file.

The pack is not necesarily final and I may come back to it in the future, with more updates like tweaks and more PWAD support

Screenshots:
Image
more (outdated) screenshots at: https://imgur.com/a/KGKBlIm

Download:
https://www.dropbox.com/s/312jx6gdi0ypk ... 2.rar?dl=0

changelog for Doom 3 textures for Doom v4.2
- gave more depth to the small door texture
- replaced the flag patches with more unique feeling ones
- updated the old brown valve wall patch from Doom 1
- recolored every instance of water to a less saturated version
- updated the PIVY3 and Spiderweb patches from TNT:Evilution
- fixed and redid the dark metal door patches for Doom 2 Dark World's support
- added support for the next PWADs: Plutonia 2 and Plutonia Revisited (partial only, but can be patched if you know how to do it), Alien Vendetta, Hell Revealed 2
Older versions:
Spoiler:
Credits:
Spoiler:
Recommended optional mods to play with:
- Liquids Texturepack (if you can run it that is)
- or alternatively, Rachael's fluids mod, which will smoothen the already provided liquid textures from D3
- any mod that makes flats glow (it looks nice!)
- Saegiru's fog mod (I'll recommend setting the fog to be reddish since all skyboxes in this texturepack are orange or red in color)
- ACES tonemap
- Steve's Flashlight, specially if you lower the light settings
- or alternatviely, DarkDoom
- Relightning Doom (if you can run it without issues)

if anyone feels like making brightmaps or PBR for this pack, go ahead! I have no plans to do it myself but if someone feels like doing so it's appreciated.
Last edited by Craneo on Wed Jul 27, 2022 6:39 pm, edited 11 times in total.
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Grey-Wolf
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Re: Doom 3 for Doom 1/2 Textures Replacer [v1]

Post by Grey-Wolf »

I've waited ages for someone to do something like this!
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BrettBotTheCryonaut
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Re: Doom 3 for Doom 1/2 Textures Replacer [v1]

Post by BrettBotTheCryonaut »

Hey what a coincidence! Great minds and all that. :)
Aren't the D3 hell textures just phenomenal???
Screenshot_Doom_20210523_150902.jpg
Screenshot_Doom_20210523_151031.jpg
Screenshot_Doom_20210523_151740.jpg
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Craneo
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Re: Doom 3 for Doom 1/2/Plutonia Textures Replacer [v2]

Post by Craneo »

v2 has been released and with it some tweaks and fixes as well as textures for the Plutonia Experiment support, not fully tested but they should work.

I was thinking if I should add a poll on whenever or not I should add support for some PWADs too, since I am unsure on how "allowed" it would be (I had in mind adding support for Doom 2 Dark World, for example).
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Facínora
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Re: Doom 3 for Doom 1/2/Plutonia Textures Replacer [v2]

Post by Facínora »

I really liked this texture pack. I added it to my website and recorded a video with it to make the post more complete. I did the same with EGYPT for Doom, btw.
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Craneo
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Re: Doom 3 for Doom 1/2/Plutonia Textures Replacer [v2.1]

Post by Craneo »

Brett, that looks pretty cool! more dark texturepacks for Doom is always welcome!
and Facinora, thanks! may want to update the showcase thought as I went and recolored all wood textures since the old ones stood out too much and were too colorful.

for v2.1 I changed one of the Plutonia textures that didn't tile too well, and recolored all the wood textures to be darker, now they feel more "creepy" in levels I feel.
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Facínora
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Re: Doom 3 for Doom 1/2/Plutonia Textures Replacer [v2.1]

Post by Facínora »

Craneo wrote:may want to update the showcase thought as I went and recolored all wood textures since the old ones stood out too much and were too colorful
I'll record more videos with it. people seem to be liking it and I liked it myself. that was just a preliminary exploration of the mod anyway. good job!
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Craneo
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Re: Doom 3 for Doom 1/2/Plutonia/etc Textures Replacer [v3]

Post by Craneo »

v3 has been released and with it support for Doom 2 Dark World and Deathless!
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kalensar
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Re: Doom 3 for Doom 1/2/Plutonia/etc Textures Replacer [v3]

Post by kalensar »

I'm really impressed with this texture set. Bang up excellent job. I'm going to have to test this on some other maps to see how cool they look.
dragomir
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Re: Doom 3 for Doom 1/2/Plutonia/etc Textures Replacer [v3]

Post by dragomir »

I am using ZDL luncher to play doom modes.Do i load this in IWADS section or External files section?
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Craneo
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Re: Doom 3 for Doom 1/2/Plutonia/etc Textures Replacer [v3]

Post by Craneo »

dragomir wrote:I am using ZDL luncher to play doom modes.Do i load this in IWADS section or External files section?
External files, it isn't a IWAD or anything, just a retexture mod
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Craneo
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Re: Doom 3 for Doom 1/2/Plutonia/etc Textures Replacer [v3.1

Post by Craneo »

New update released, mostly minor changes, but generally nice I guess.
changelog for Doom 3 textures for Doom 1/2 3.1
- new tech switch textures, no more confusing and generic switches
- changed COMP flats, TOMW2 wall patch and DOOR2_1 door patch to better fit with the SHAWN textures surrounding them
- changed the PAN- texture set's green/brown panel textures
I'm still debating whenever or not I can do TNT support since a lot of it's textures seem to be hard to replicate
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Craneo
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Re: Doom 3 for Doom Textures Replacer [v3.2 - 5/04/22]

Post by Craneo »

Image
changelog for Doom 3 textures for Doom 1/2 3.2
- restored the "grass" into being grass and not sand/dirt
- changed the TOMW2 wall patches... AGAIN, this time to try to make the screens fit in with the original's dimensions
- changed the PAN- patches... AGAIN, this time to make the detailing in the wood stand out more, as before it was kinda blurry
- extended the bossbrain lava texture so that it can work with wads that use it as a lavafall
- added Icon of Sin patches
- added the Wolfenstein 3D patches (MAP31, MAP32)
- replaced the old REDROCK patches with imho more fitting ones
- now the zip includes a paletted, .wad format version of the pack (not confirmed to work on non-ZDoom ports thought)
Valken
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Re: Doom 3 for Doom Textures Replacer [v3.2 - 5/04/22]

Post by Valken »

It looks pretty good actually with that grundgy style.
foxstiel
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Re: Doom 3 for Doom Textures Replacer [v3.2 - 5/04/22]

Post by foxstiel »

https://i.imgur.com/UKqH0F2.png
https://i.imgur.com/ymbyypJ.png
https://i.imgur.com/O5vdHvL.png
the palette version works pretty finely with other ports
first one is Woof! (doom 1), second one is Dsda Doom with opengl rendering (doom 2) and the last one is chocolate doom (plutonia)

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