More Lights! V2.4

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More Lights! V2.4

Postby Jakie » Sat May 08, 2021 12:30 pm

Image

More Lights is a mod for ZDoom hardware accelerated ports that adds more dynamic lighting effects to most IWads and mods.

Download:
morelights2.4_base.pk3


Supported IWads (GF = Glowing Flats, ODL = Overhauled Dynamic Lighting)

Spoiler:



Supported Mods

Spoiler:

Oh, by the way! I'm accepting mod request! PM me here or on my Discord!

2.4 Change log
    Daytime Drama support
    More Dynamic lighting things for Doom/Strife
    Removed the "F_SKY1" flat from all games. (That ugly brown glow on sky textures)
    Updated Snap The Sentinel support to reflect the V2.0 update.
    Fixed some issues with the Rise Of The Wool Ball support. (Mainly the DARKLIGHT ACS script)

Screenshots:
Glowing flats:




Overhauled Dynamic Lighting:

GitHub
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Last edited by Jakie on Fri Mar 04, 2022 1:51 am, edited 23 times in total.
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Jakie
did someone say software rendering?
 
Joined: 15 Oct 2020
Discord: Jakie#9900
Github ID: https://github.com/SnakieJakie
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: More Lights! V1.1

Postby ShockwaveS08 » Sat May 08, 2021 8:52 pm

Nice work so far! I noticed that there was an empty filter for The Adventures of Square in the .pk3; a taste of things to come?
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Re: More Lights! V1.1

Postby Jakie » Sat May 08, 2021 9:53 pm

ShockwaveS08 wrote:Nice work so far! I noticed that there was an empty filter for The Adventures of Square in the .pk3; a taste of things to come?


Yep! Planning on adding Square support soon!
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Jakie
did someone say software rendering?
 
Joined: 15 Oct 2020
Discord: Jakie#9900
Github ID: https://github.com/SnakieJakie
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: More Lights! V2.2

Postby Skrell » Sun Sep 12, 2021 6:06 pm

How do I use this? Is it required to use one of the wads in the "separate wads" folder?
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Re: More Lights! V2.2

Postby Jakie » Sun Sep 12, 2021 6:16 pm

Skrell wrote:How do I use this? Is it required to use one of the wads in the "separate wads" folder?


No. The separate wads are mainly for Zandronum. Just load the base PK3 and you should be good to go!
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Jakie
did someone say software rendering?
 
Joined: 15 Oct 2020
Discord: Jakie#9900
Github ID: https://github.com/SnakieJakie
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: More Lights! V2.2

Postby Skrell » Sun Sep 12, 2021 6:17 pm

Snakie wrote:
Skrell wrote:How do I use this? Is it required to use one of the wads in the "separate wads" folder?


No. The separate wads are mainly for Zandronum. Just load the base PK3 and you should be good to go!

Sweet thank you!! Are there any specific graphic settings in GZDOOM you'd recommend using with this mod?
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Joined: 25 Mar 2013

Re: More Lights! V2.2

Postby Jakie » Sun Sep 12, 2021 6:29 pm

Skrell wrote:
Snakie wrote:
Skrell wrote:How do I use this? Is it required to use one of the wads in the "separate wads" folder?


No. The separate wads are mainly for Zandronum. Just load the base PK3 and you should be good to go!

Sweet thank you!! Are there any specific graphic settings in GZDOOM you'd recommend using with this mod?


No problem! Uh not sure. You shouldn't have too much of a issue running the mod with your settings. Although I did test it with software lighting and the palette tonemap, it doesn't really look too good with those on simultaneously. Also software rendering doesn't work with the glowing flats thing at all.
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Jakie
did someone say software rendering?
 
Joined: 15 Oct 2020
Discord: Jakie#9900
Github ID: https://github.com/SnakieJakie
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: More Lights! V2.2

Postby Skrell » Mon Sep 13, 2021 5:37 pm

I assume software lighting does NOT equal software rendering and that the opposite of software rendering is openGL mode right?
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Re: More Lights! V2.2

Postby Jakie » Mon Sep 13, 2021 8:17 pm

Skrell wrote:I assume software lighting does NOT equal software rendering and that the opposite of software rendering is openGL mode right?


As far as I know, Software lighting uses a shader while software rendering, does something I don't know. Yes, the opposite of software rendering is hardware rendering. Most people use hardware because it offers more options and software recreates stuff like Y-shearing.
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Jakie
did someone say software rendering?
 
Joined: 15 Oct 2020
Discord: Jakie#9900
Github ID: https://github.com/SnakieJakie
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: More Lights! V2.2

Postby UTNerd24 » Mon Sep 27, 2021 8:08 pm

I honestly love this mod. I noticed how some mods make some surfaces glow, like that one "Special Brightmaps" wad from some years ago. The only texture I don't agree with in terms of use of glowing is FLAT14. It just seems a bit odd, even if it does look a bit like water.
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Re: More Lights! V2.2

Postby Jakie » Mon Sep 27, 2021 10:18 pm

UTNerd24 wrote:I honestly love this mod. I noticed how some mods make some surfaces glow, like that one "Special Brightmaps" wad from some years ago. The only texture I don't agree with in terms of use of glowing is FLAT14. It just seems a bit odd, even if it does look a bit like water.


Hey thanks for the feedback!

As for FLAT14, I added because PSX Doom had a similar effect to that texture. If it bugs you, you can remove the glowing effect for it by opening the PK3 in Slade, then go to the "filter" folder, then the "doom" folder, then open the first GLDEFS lump (it should say "Doom Flats" at the top), then look for FLAT14 and erase it.

Hope this helps! :mrgreen:
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Jakie
did someone say software rendering?
 
Joined: 15 Oct 2020
Discord: Jakie#9900
Github ID: https://github.com/SnakieJakie
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: More Lights! V2.2

Postby UTNerd24 » Tue Sep 28, 2021 2:03 am

Snakie wrote:
Hey thanks for the feedback!

As for FLAT14, I added because PSX Doom had a similar effect to that texture. If it bugs you, you can remove the glowing effect for it by opening the PK3 in Slade, then go to the "filter" folder, then the "doom" folder, then open the first GLDEFS lump (it should say "Doom Flats" at the top), then look for FLAT14 and erase it.

Hope this helps! :mrgreen:


Cheers! I originally put a '//' before the flat name to no avail and wondered why it didn't work, but thanks for the info! Of course, I'll back up the GLDEFS.
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