Brightmaps for DoomRL Monsters Beta 7.3.

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Brightmaps for DoomRL Monsters Beta 7.3.

Postby Muusi » Fri Apr 30, 2021 4:34 pm

I like DoomRL and i also like brightmaps like a LOT. So i made brightmaps for the monsters in Yholl's excellent mod. They're going to be merged to the main mod but here's the standalone brightmaps file in case someone wants to reuse the stuff i made in their own projects.


Now some of the monsters look absolutely terrifying in the dark.


I love Yholl's work.


Now the Cacobyss looks like a mass of glowing demonic energy with just a cracked shell around it.


S C A R Y

All this was done with permisson from Yholl and they were also okay with people reusing the brightmaps for their own projects. I also need to give massive praise to NightFright for allowing me to use/steal assets from their incredible Brightmaps Plus, which really jumpstarted this project.

Download link:https://drive.google.com/file/d/1W9fSPmfUCuEmE6z5gbSGHMK6bGJ0hmdA/view?usp=sharing

Please report any errors you might find and i'll fix it ASAP.

Now to wait for the next version of DoomRL :P
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Muusi
 
Joined: 24 Mar 2021
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brightmaps for DoomRL Monsters Beta 7.3.

Postby Doomguy914 » Mon May 03, 2021 3:29 pm

I'm going to test this with Dark Doom immediately! I'll let you know how it feels. :D
Edit:

was gonna post an imgur link, but they absolutely compressed my image to hell and back. =/

Honestly, it's fantastic! I haven't been genuinely spooked by a monster ambush in a long time!
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Re: Brightmaps for DoomRL Monsters Beta 7.3.

Postby Muusi » Mon May 03, 2021 6:37 pm

Doomguy914 wrote:Honestly, it's fantastic! I haven't been genuinely spooked by a monster ambush in a long time!

Yholl knows how to make them scary. Thank you for the positive feedback :)
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Muusi
 
Joined: 24 Mar 2021
Graphics Processor: ATI/AMD with Vulkan Support


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