Doom 64 facelift (Update 24.4. Version 1 for download)

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Doom 64 facelift (Update 24.4. Version 1 for download)

Postby Marcelus » Sat Apr 03, 2021 1:45 pm

Hi all,
I now play Doom 64 Retribution and during gameplay I am working on some little modern looking game.

This is not HD, UHD mod or something similar but only "fecelift" for menu and sprites. Sprites are upscaled via G_mic plugin in Gimp and only menu is made in HD with classic doom font.
Many sprites after upscaling are manually fixed. Sprites are "only" 2x upscaled without killing original feeling .

E_DOOM64.png


Doom 64 retribution download link is here and I am not the creator of this great Doom 64 version

https://www.moddb.com/mods/doom-64-retribution

What is goal?

Made full menu in HD. Upscaling for all weapons and monsters and some objects.

What is done?

Weapons
fist
pistol
chainsaw
shotgun
supershotgun
chaingun
rocket launcher

Items and objects
medkit
stimpak
berserk pack
health potion
soul sphere
mega sphere
armors
explosion barrel
shotgun ammo
lights
backpack
rocket

Monsters
Classic Pinky
Zombie man 2x
Imp
Cacodemon
Lost Soul

Version 1. 0 DOWNLOAD

https://drive.google.com/file/d/1Du7qr0 ... sp=sharing

Please for best result turn OFF texture filtering
Otherwise everything will be blurred...

progress2.jpg


progress1.png
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Last edited by Marcelus on Tue May 04, 2021 2:18 pm, edited 27 times in total.
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Joined: 25 Jan 2020

Re: Doom 64 facelift

Postby Marcelus » Sat Apr 03, 2021 2:11 pm

Before/After Comparison
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Re: Doom 64 facelift

Postby Marcelus » Mon Apr 05, 2021 5:27 am

Imp and medkit is done
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Re: Doom 64 facelift

Postby Valken » Mon Apr 05, 2021 6:08 am

Looks pretty good actually... maybe sharpen that Imp a bit but details are good.
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Re: Doom 64 facelift

Postby Marcelus » Mon Apr 05, 2021 6:47 am

Valken wrote:Looks pretty good actually... maybe sharpen that Imp a bit but details are good.


Yes monsters looks little blurred. Imp has 68 frames and that is too much work for manual fixes but maybe later I will sharpen eyes and some highlights.
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Re: Doom 64 facelift

Postby Marcelus » Mon Apr 05, 2021 12:25 pm

more
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Re: Doom 64 facelift

Postby Marcelus » Thu Apr 08, 2021 2:12 pm

ammo clip and shotgun shells

ammo_clip.png


shotgun_ammo.png


EDIT

Changed that upper too much bright area and add some scratches

ammo_clip_2.png
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Last edited by Marcelus on Sat Apr 10, 2021 9:30 am, edited 3 times in total.
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Re: Doom 64 facelift

Postby Gezzdt » Fri Apr 09, 2021 6:01 am

That looks very good! More pixels same details, love it!
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Re: Doom 64 facelift

Postby Marcelus » Sat Apr 10, 2021 9:18 am

Gezzdt wrote:That looks very good! More pixels same details, love it!


thanks :)
Last edited by Marcelus on Sat Apr 10, 2021 9:32 am, edited 1 time in total.
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Re: Doom 64 facelift

Postby Marcelus » Sat Apr 10, 2021 9:19 am

Another comparison

energy, barrel and pistol
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Re: Doom 64 facelift

Postby Marcelus » Sat Apr 10, 2021 10:45 am

gore

gore.gif
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Re: Doom 64 facelift

Postby Marcelus » Sun Apr 11, 2021 1:00 pm

shells
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Re: Doom 64 facelift

Postby Marcelus » Tue Apr 13, 2021 1:31 pm

ammo

ammo.png


Exit

SEXIT.png
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Re: Doom 64 facelift

Postby Immorpher » Wed Apr 14, 2021 8:28 pm

Nice work with these edits! When I did a few upscales, I found for some weapons and particularly enemies, it would be too much work to fix. But I think these sprites would incorporate well into Retribution! Perhaps the upscales in Doom 64 CE might make for a good base for edits since the base upscales are pretty decent: https://www.moddb.com/mods/doom-ce/downloads
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Re: Doom 64 facelift

Postby Marcelus » Sat Apr 17, 2021 1:44 pm

Immorpher wrote:Nice work with these edits!


thank you :)
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Joined: 25 Jan 2020

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