Thematically Improved Mouse Cursors

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Thematically Improved Mouse Cursors

Postby Nash » Wed Nov 04, 2020 7:18 am

Image

Spoiler: "In game examples"


I wasn't satisfied with the default cursors that GZDoom uses in a way that they don't really conform to the typical UI standards of looking "pointy", for lack of a better explanation. I made these in a way that they'd blend into the base games, but yet still do a good job of looking "UI-ey".

The designs I chose were meant to fit the theme of the base games: sci-fi for Doom and Strife; for Heretic and Hexen, the gloves are a nod to Warcraft and Diablo (Heretic = Corvus' leather gloves, Hexen = Fighter's gauntlet); while the spork is... well, Chex Quest is related to food, so...

Instructions: with nash_cursor.pk3 loaded, go to Mouse Options and set the "cursor" to "default". This will make sure the cursor changes according to the base game you're playing.

License: feel free to take and use these in whatever you way you see fit. You are free to redistribute, edit and use it in your projects.
You do not have the required permissions to view the files attached to this post.
Last edited by Nash on Wed Nov 04, 2020 7:45 am, edited 3 times in total.
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Thematically Improved Mouse Cursors

Postby drfrag » Wed Nov 04, 2020 7:33 am

Good. But why not using a glove for Doom? It's inconsistent. :P
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: Thematically Improved Mouse Cursors

Postby Marisa Kirisame » Wed Nov 04, 2020 7:34 am

gloves are more medieval, arrows are more sci-fi

and a spork... it's a spork
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Thematically Improved Mouse Cursors

Postby Nash » Wed Nov 04, 2020 7:36 am

Marisa got the idea. For Doom and Strife, they're more "tech"-ey and scifi, so a typical UI design was chosen. For Hexen and Heretic, I looked back to games like Warcraft and Diablo which used gloves/gauntlets. And Chex is just weird so whatever. :P
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Thematically Improved Mouse Cursors

Postby Rachael » Wed Nov 04, 2020 8:03 am

This should replace the mouse cursors we already have, but that's just me.
User avatar
Rachael
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 11
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Thematically Improved Mouse Cursors

Postby D4N5T3P » Wed Nov 04, 2020 8:22 am

would be cool if it was in gzdoom straight out of the box :)
D4N5T3P
 
Joined: 17 Jul 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Thematically Improved Mouse Cursors

Postby Gez » Wed Nov 04, 2020 8:48 am

No objection. The fancy cursors (Daisy, gold wand, X, sigil, and waffle) may stay as options just in case some people have grown fond of them, but I approve of those as standard replacement. (I use the simple arrow myself.)
Gez
 
 
 
Joined: 06 Jul 2007

Re: Thematically Improved Mouse Cursors

Postby drfrag » Wed Nov 04, 2020 9:07 am

Daisy is not appropiate, i'd prefer a black glove. :)
Curiously ingame is brown but on the cover is black. :?
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: Thematically Improved Mouse Cursors

Postby A_D_M_E_R_A_L » Wed Nov 04, 2020 9:27 am

Rachael wrote:This should replace the mouse cursors we already have, but that's just me.

T R U E
User avatar
A_D_M_E_R_A_L
 
Joined: 16 Apr 2017
Discord: A_D_M_E_R_A_L#7602

Re: Thematically Improved Mouse Cursors

Postby Nash » Wed Nov 04, 2020 9:30 am

Rachael wrote:This should replace the mouse cursors we already have, but that's just me.


I'd have no objections, if Graf wants them, I can send a PR.

EDIT: I may want to update the Strife one. It's kinda meh. No ETA though

EDIT 2: if these are going to be in GZ, then I will need to polish them - they don't meet the "high quality standard" that most people would look up to in an official software - admittedly I scribbled all of these in like half an hour.
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Thematically Improved Mouse Cursors

Postby dmslr » Wed Nov 04, 2020 11:17 am

Maybe make the doom cursor yellow? Red cursor on red text looks indiscernible. Same problem with the strife one. Or maybe it's just me. Sorry.
dmslr
 
Joined: 06 Aug 2019

Re: Thematically Improved Mouse Cursors

Postby Enjay » Wed Nov 04, 2020 12:06 pm

I definitely like the arrows and the Strife on is particularly good IMO.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Thematically Improved Mouse Cursors

Postby Graf Zahl » Wed Nov 04, 2020 1:02 pm

I was more thinking about a pistol for Doom.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: Thematically Improved Mouse Cursors

Postby Captain J » Fri Nov 06, 2020 10:43 am

Lmao that spork one!! Nicely added brand new cursors! But do ya have even more cursors like Hacx, Harmony and The Adventures of Square?
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Thematically Improved Mouse Cursors

Postby Nash » Fri Nov 06, 2020 10:59 am

Captain J: unfortunately no, I only did the ones that GZDoom actually uses inside game_support.pk3.
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Next

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 1 guest