I wasn't satisfied with the default cursors that GZDoom uses in a way that they don't really conform to the typical UI standards of looking "pointy", for lack of a better explanation. I made these in a way that they'd blend into the base games, but yet still do a good job of looking "UI-ey".
The designs I chose were meant to fit the theme of the base games: sci-fi for Doom and Strife; for Heretic and Hexen, the gloves are a nod to Warcraft and Diablo (Heretic = Corvus' leather gloves, Hexen = Fighter's gauntlet); while the spork is... well, Chex Quest is related to food, so...
Instructions: with nash_cursor.pk3 loaded, go to Mouse Options and set the "cursor" to "default". This will make sure the cursor changes according to the base game you're playing.
License: feel free to take and use these in whatever you way you see fit. You are free to redistribute, edit and use it in your projects.
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Last edited by Nash on Wed Nov 04, 2020 7:45 am, edited 3 times in total.
Marisa got the idea. For Doom and Strife, they're more "tech"-ey and scifi, so a typical UI design was chosen. For Hexen and Heretic, I looked back to games like Warcraft and Diablo which used gloves/gauntlets. And Chex is just weird so whatever. :P
No objection. The fancy cursors (Daisy, gold wand, X, sigil, and waffle) may stay as options just in case some people have grown fond of them, but I approve of those as standard replacement. (I use the simple arrow myself.)
Rachael wrote:This should replace the mouse cursors we already have, but that's just me.
I'd have no objections, if Graf wants them, I can send a PR.
EDIT: I may want to update the Strife one. It's kinda meh. No ETA though
EDIT 2: if these are going to be in GZ, then I will need to polish them - they don't meet the "high quality standard" that most people would look up to in an official software - admittedly I scribbled all of these in like half an hour.