Alternative Enemies Blood Sprites 3.0

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Alternative Enemies Blood Sprites 3.0

Postby mick87 » Sun Jul 12, 2020 4:28 am

This mod replaces almost all enemies with Monolith Blood monsters (sounds and sprites).
I used different sources for this mod, a special thanks to all those who allowed to make this mod.

Tested on Gzdoom 4.4.2 but it also works with 4.3.3

Download here: https://drive.google.com/file/d/1Lq0X-upSSTQjKQ5AG6R-B1k0s-33oMsg
Or here: https://www.mediafire.com/file/3wk3vxq26cp92fc/Alt_Enemies_Blood_Sprites_v3.0.1.pk3/file (kindly uploaded by GoldenMob72)

The full review is featured below, delightfully described by Gaming Room. Thanks Facínora.

CHANGELOG:

v3.0.2
- updated some tags

v3.0.1
- fixed Spectre sounds
- fixed some Demon sprites

v3.0
- removed Baron sprites
- renamed enemies tags


SCREENSHOTS:
Spoiler:


REVIEW:
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Last edited by mick87 on Sun May 16, 2021 6:05 am, edited 5 times in total.
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Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Alternative Enemies Blood Sprites 2.9

Postby null9052 » Sun Jul 12, 2020 1:32 pm

I feel like this should go into Graphic/Audio Patches unless it also changes enemy behavior.
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Re: Alternative Enemies Blood Sprites 2.9

Postby mick87 » Mon Jul 13, 2020 10:40 am

Yeah, probably it should be moved there (Graphic/Audio Patches).
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Re: Alternative Enemies Blood Sprites 2.9

Postby Yebudoom » Mon Jul 13, 2020 1:58 pm

Thank you, this is a perfect monster mod for Ultra Crispy! Tried it with that mod, it's fun!

Suggestions after quick testing:
1. You should give the monsters their rightful names, they're still named "Zombieman", "Imp", etc. When the player is using mods like Target Spy or Simple HUD Addons, it's clearly visible.
2. The Baron sprite is from some other source, I presume? It's very smooth and actually stands out among the rest. It doesn't look good, imo. Either all monsters should look like that, or none should.

Keep it up, it's a good one!
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Re: Alternative Enemies Blood Sprites 2.9

Postby mick87 » Mon Jul 13, 2020 2:20 pm

I will take these suggestions into consideration. Thanks!
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Re: Alternative Enemies Blood Sprites 3.0

Postby Facínora » Wed Aug 19, 2020 1:19 pm

Someone said something about Ultra-Crispy + Alternative Enemies Blood Sprites? It works very well.
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Re: Alternative Enemies Blood Sprites 3.0

Postby Facínora » Sat Nov 28, 2020 6:02 pm

Hey! Thank you very much for using my video on your thread, but that was just a combination I made just to take an overall look at the mod, not a review, and I felt Alternative Enemies Blood Sprites needed a proper showcase.
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Re: Alternative Enemies Blood Sprites 3.0

Postby mick87 » Fri Dec 11, 2020 3:40 pm

Hi Facinora, thanks for the showcase you made. I'm currently working on a port that allows you to play this mod https://forum.zdoom.org/viewtopic.php?f=19&t=64783 (Re-Blood from MaxiClouds) into Doom maps. I called it "Project Re-Blood". I plan to upload it in the next days / weeks.
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Re: Alternative Enemies Blood Sprites 3.0

Postby goldenmob72 » Sun Feb 28, 2021 7:41 am

This is an awesome Monster pack, I love this Monster pack. Please add more variants man! :]

Here a few ideas/suggestions -

The Beast can replace the Baron of Hell
The Bats can replace the Lost Souls [sometimes]
The Cultists can Toss TNT when they are low on HP, One Stick on Low Difficulties and Bundles can be thrown on higher [highest] difficulties
The Cultists can yell their phrases when looking for the Player, Just like in Blood
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Re: Alternative Enemies Blood Sprites 3.0

Postby Valken » Sun Feb 28, 2021 9:59 pm

I love Blood... Thanks for bumping this!
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Re: Alternative Enemies Blood Sprites 3.0

Postby mick87 » Thu Apr 29, 2021 11:14 am

At the moment I haven't planned an update for this mod, I am waiting a feedback to be able to upload this viewtopic.php?f=43&t=70993
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Re: Alternative Enemies Blood Sprites 3.0

Postby r&r » Sun May 02, 2021 2:03 pm

Playing this monster pack with ZBloody Hell mod

I kinda realize not all the monsters have a catch on fire or die from fire death animation.
my guess it wasn't scripted and addin in

and Zbloody doom mod only catch few of the monsters on fire
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